Failed Jupiter areobraking

cinder1992

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Okay, so I started in orbit of earth with Deepstar and two landers, set TransX for a trip to Jupiter, did a MCC on March 11 2070 and on July 4 2071... and failed to areobrake properly (due to the exotic nature of how orbiter emulates Jupiter's atmosphere).

First shot and nothing happened, "okay" I thought to myself. "nothing else can go wrong." did a retrograde burn to get me into an EXTREMELY eccentric orbit in preparation for the second shot... bad idea. The second shot (if emulated on Deepstar's part) ripped off the centrifuge, engine, and landers... it was a difference of 1km.

has anyone tried to improve this (Jupiter, not Deepstar)?
 
I was just wondering the same thing actually! Ironically I did the same exact flight last night (with the exception my ejection burn was at a different date than yours), but I was in Deepstar and brought my PeA down to about 800km as I approached Jupiter. Around 1000km I suddenly heard the sound of air passing over the ship. There was no gradual entrance into the atmosphere, it was very sudden. Also, I'm not sure if 800km is too low in the atmosphere, because the sound of the air passing over the ship sounded similar to the way it does when you reenter with the space shuttle at too steep of an angle. I never saw any flames and the ship didn't get ripped up at all, but it just didn't seem right. It "sounded" like I should have been burning up...

Before that flight I took Deepstar to Mars and had a very successful areobrake there. I didn't get any lower than 30km into the martian atmosphere, but it was enough to save a little fuel.
 
Same thing on Mars when you enter somewhere around 80 - 100 km...

The cutoff is set too low and that causes the density at cutoff level to be quite significant.
 
that's exactly as mine happened, first pass at 900k, whooshing but no drag. second pass at 700k, 843k.. no effects. at 800, sudden transition from orbit (0.8982 EEC) to sub-orbit like hitting water at trans-sonic speeds!
 
Wow, I didn't make it that low I guess. But deffo just above 800km the sound of the air passing over the ship lead me to believe that I should have been slowing down considerably, but when I looked at the surface MFD the speed was not dropping. :lol:
 
it helps if you go with the rotation of jupiter, go against it and nasty things happen.
 
I was going with the rotation of Jupiter. The problem is, when I was actually in the atmosphere I could hear the sound of the air passing over the ship very loudly, yet when I looked at the surface MFD the rate at which the speed was changing was not negative yet and wasn't even dropping. So, I wasn't experiencing any atmospheric drag when I clearly should have been.
 
You can also try to aerobrake in Jupiter`s atmosphere with a "combustible" ship like DGIV or XR2. something interesting might happen
 
Did you do this with default Jupiter for Orbiter, or did you use the one from the [ame="http://www.orbithangar.com/searchid.php?ID=3980"]Outer Planets[/ame] addon? I've aerobraked with that one before (using [ame="http://www.orbithangar.com/searchid.php?ID=2139"]Aerobrake MFD[/ame]).
 
You can also try to aerobrake in Jupiter`s atmosphere with a "combustible" ship like DGIV or XR2. something interesting might happen

it can be done(even in retrograde orbit) but it will take a LONG time with lots of high altitude gliding/skipping being done.

don't commit unless you have several hours free.
 
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