OHM DW OBJ2MSH Converter

OrbitHangar

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Author: darkwanderer

This is a converter of Wavefront OBJ files to Orbiter's MSH format. It was created because of dissatisfaction of existing ones and a need for batch conversion for the Nexus: The Jupiter Incident mod I have in works.

Features:
 - Vertex optimization (equal vertexes are combined)
 - Texture coordinate fix (Orbiter uses the reverse one of the OBJ format)
 - Mesh and material names are preserved

Notes:
 - If the texture names have TGA format, they extension will be changed to DDS
 - The input OBJ file is required to be "full" (i.e. have both normals and texture coordinates)
 - Program requires .NET Framework 4 Client Profile to run

Please post bugs and feature requests in the corresponding forum thread.

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How do you get this to work.? No instructions. Thank you.
 
This does not work in windows 7. Briefly opens up a command prompt without apparently doing anything.
 
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