Not a real CMG. Something akin to one should be fine. IIRC, LDEF didn't even have one of those. It used gravity gradient and a fluid coupler with a viscous fluid in it to stabilize it. I have no idea how you would do that in SC3. The tiny RCS, however, should be no problem. just scale back the size of the force.
I want to use real technology/real engines. [redacted section]
Aren't Cubesats practical because they're cheaper?
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