- Joined
- Jan 13, 2008
- Messages
- 2,303
- Reaction score
- 6
- Points
- 38
- Location
- Atlanta, GA, USA, North America
In my launcher I'm working on, I've given up trying to make engine gimbaling work for now and will simulate it using invisible thrusters (currently visible for testing purposes). The problem now however, is that I get weird values for what the thrusters should be producing to simulate an angled engine.
Each engine produces 3,370,000 Newtons of thrust.
The gimbaled engine would have had 10 degrees offset each direction.
Thus, my calculations show that is equivalent to 3,318,802.12765 Newtons straight back, and 585,194.358 newtons at a right angle to that.
The 585kN seems high to me. When I set the thrusters to that value, the launcher moves too fast.
Since the pitch is being generated by two thrusters, would this number need to be halved in this case? Or did I just make a mistake somewhere in the math?
Thanks for any help,
Zat.
Each engine produces 3,370,000 Newtons of thrust.
The gimbaled engine would have had 10 degrees offset each direction.
Thus, my calculations show that is equivalent to 3,318,802.12765 Newtons straight back, and 585,194.358 newtons at a right angle to that.
The 585kN seems high to me. When I set the thrusters to that value, the launcher moves too fast.
Since the pitch is being generated by two thrusters, would this number need to be halved in this case? Or did I just make a mistake somewhere in the math?
Thanks for any help,
Zat.