So for vulkan port currently supports the same ANSI 0-255 character set as D3D9's primary bitmapThis is looking promising. What are you using for text rendering? I'm prototyping for multi-language support, it would be nice if it supported non ASCII characters like the D3D9 backend :
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that's so coolHuge Atmosphere improvements
Hahawhat's that giant red circle ???
it scares the sh*t hell outta me
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Yaa definitely in future, hoping to unlock immense possbilities for orbiter. Exaust is in Vulkan now.Thes is looking AMAZING!!!
You've really been coocking over thest few days.
This should finally allow go get some better exhaust eefects into Orbiter. Annything planned in that reagrd?

Looks good !It's buggy mess right now but i do like the look of it, what do y'all think? its just
custom ImGui-rendered UI inside a Vulkan swapchain. The old HWND still exists as a borderless shell — all visual
content is drawn by ImGui. A little break from main vulkan port haha. Had this one in mind for so long.