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- May 7, 2010
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Meta Quest VR orbital sim using NASA JEOD/F´ stack
Some of you may remember my FSW 2024 presentation on aerospace-grade
orbital dynamics for consumer VR. The project now has a Meta Quest store page.
Even earlier (2014) I started with a Orbiter mod for the Oculus Rift (Development Kit 1) Thread
Technical stack:
Architecture:
Running a market validation before committing to full development.
If standalone VR with real orbital mechanics interests you:
Wishlist on the Meta Quest Store Page: https://vr.meta.me/s/238ickSEeAvqGjE
Happy to discuss implementation details.
Some of you may remember my FSW 2024 presentation on aerospace-grade
orbital dynamics for consumer VR. The project now has a Meta Quest store page.
Even earlier (2014) I started with a Orbiter mod for the Oculus Rift (Development Kit 1) Thread
Technical stack:
- JEOD (JSC Engineering Orbital Dynamics) for propagation
- F´ flight software framework (Mars Ingenuity heritage)
- SPICE kernels for ephemeris
- Bruneton atmospheric scattering
- Diamond-based terrain LOD with real ASTER elevation data
Architecture:
Code:
┌─────────────────────────────────────────────────────────┐
│ Lua/LÖVR Layer - UI, rendering, shaders │
│ ↓ lovr.simulation.* API ↓ │
├─────────────────────────────────────────────────────────┤
│ C++ F´ Layer - Components, JEOD/Trick dynamics │
└─────────────────────────────────────────────────────────┘
Running a market validation before committing to full development.
If standalone VR with real orbital mechanics interests you:
Wishlist on the Meta Quest Store Page: https://vr.meta.me/s/238ickSEeAvqGjE
Happy to discuss implementation details.

