I doubt I'll tinker with it much more. (Ok, probably a little since I can't leave well enough alone!) But between Phantom getting her to spin at all, and me helping getting her on a decent flight path, I think we're in pretty good shape.
Columbia, when you get a moment, would you mind walking me through how exactly you set up your first scenario for the stack? I realize that I can just cut and paste it into a fresh scenario, but I've been tinkering with getting the stack assessible in Scenario Editor and have been having issues wrapping my brain around it. I think my CTD issues may have been stemming from something in your Lunar Mission itself, because if I cut and paste everything to some other scenario, it seems to run just fine and dandy.
Anyhow, I'd really like to know how one takes a scattering of freshly textured parts, most of them spacecraft3's, and actually assembles them into a working ship.