IIRC some have contributed, but for the most part, no. That's the "closed source" part of "closed source", I guess.
Its been quite a while since the last beta
Last I checked, the Doctor was doing terrain integration... I would think that feature requires quite some time, so I'm not surprised that there haven't been any beta updates lately. Major features require major time...

I am sorry but.....FRAAACKKKKKKKK !!!!!!:blink:
thats pretty darn awesome !!!!
By the way, do the screenshots use the Dx7 client or D3D9 or D3D11 ?
mmhmm, some quite impressive work, which he did show off in the screenshot thread. He has been making blazing fast progress though, very quick work for such a complex feature.
I am guessing he is also setting up callback/getter functions for getting the terrain altitude. I wonder if the DG will be able to bounce and drive around in the terrain.
ok, just wondering, whats the expected resolution of the height maps ? If a planetary body has only lower level height maps available, then are the heights in between somehow interpolated ?
It usually comes out on Tuesday because the doctor has a sense of humour.
Specifically for the next releases, we're investigating into release methods to adequately distribute the planetary height maps and textures which make these new features work - these are expected to be on the order of a few hundred gigabytes, I understand.
Good preparation might involve clearing some space and securing some bandwidth...
I have heard torrents mentioned as a possible solution for this, which seems like a good idea to me. (nice to actually use the technology for legal purposes too) I think it is possible to host torrents of terrain maps on Orbitersimulator.com or elsewhere, no?
