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Ok.
you know, I was thinking... if it has to be realistic there we have to play a lot and I'll go to have a look to a solution for this. If you want just to not rotate regardless realism, what about something like
and that's it?
you know, I was thinking... if it has to be realistic there we have to play a lot and I'll go to have a look to a solution for this. If you want just to not rotate regardless realism, what about something like
Code:
SetAngularVel(_V(0,0,0));
and that's it?