Thank you all for answering my questions! I found the API in the orbitersdk folder. Completely forgot to check the root folder first :facepalm:
It seems as though it's not as hard as I first thought it would be. It turns out I learned a tad bit more about programming ever since going back to...
Hello all,
Can anybody point me into the right direction here? I'm trying to get started writing my own .dll vessel. I want to avoid using vinka's spacecraft because I want to go for CoG compensation later on in the project.
I can program C++, but I failed to find a clear documentation of the...
Ok back on topic. Earlier this year I announced this project, but at the time it was simply an impossible feat. Partially because getting used to C++ isn't very easy, but also partially because life got in the way.
During all that time I haven't forgotten about my idea. But if I give another go...
Yeah indeed, something like the Antares spacecraft.
Essentially a system that "could" exist in real life. Maybe not 100% accurate or practically possible but at least aimed to be so.
XR fleet doesn't really cut it :p. The LCGPT will be like this, and I'm failing to find more stuff like this :(
So wait, with painting you probably mean, static right?
I'm trying to figure out whether a custom interactive touch-screen could work out... Or atleast a screen with fixed keys by the side of it's display. The function of one such screen is to display various tabs with info on them. When...
Just a simple question, is it possible for me to embed a simulated LCD screen into the 2D & 3D cockpit with variable graphical data a little more sophisticated than the MFD class can plot? Or if i'm stuck using the MFD class, can I disable the SELECT button on it? Like not being able to access...
Ok so up until now I wasn't aware of orbital manoeuvering, had been thinking fuel consumption was the main issue to tackle. I understand now. So does 16 hours sound like not too much, but good enough to work with?
I'm trying to include some realism but it won't all be 100% mathematically...
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