Recent content by Dany

  1. Dany

    General Question Moving launch-platform - how to move the attached rocket

    Try this: [CHILD_ATTACH_0] POS=(-2.4,-13.4,0) DIR=(1,0,0) ROT=(0,0,1) TOPARENT=1 LOOSE=1 ID="XS"
  2. Dany

    C++ Question Animation: Parent

    Ok, here's how I did it: void MyVessel::DefineAnimations() { // ***** GraArt animation ***** static UINT RuotaGrp[23] = {8,9,11,12,13,14,17,18,25,26,29,30,33,34,35,36,43,84,85,87,88,89,90}; static MGROUP_ROTATE Ruota (0, RuotaGrp, 23, _V(0, 0, 0), _V(0, 0, 1), (float)(-360*RAD))...
  3. Dany

    C++ Question Animation: Parent

    Hi, I have a new problem. It 's always the last project (http://www.orbiter-forum.com/showthread.php?t=30243) but they are different topics, so I decided to open a new thread, I hope I have done well. I created two animations, where the second is connected to the first. The second, however, is...
  4. Dany

    C++ Question Animation: Continuous cycle

    Thank you, now I'm a try.:thumbup: ---------- Post added at 03:35 PM ---------- Previous post was at 03:10 PM ---------- Great Orb, you're a legend. It works perfectly and as I wanted, thank you.:cheers: Indeed, it happened to restart the computer, orbiter did not want to close. There is a...
  5. Dany

    C++ Question Animation: Continuous cycle

    Sorry but I could not do much. I'm not a programmer and "maybe" you were a bit too simple responses. Indeed should turn only in opening and at closing to stop. But you could give an example of "ActivateInnerAirlock" in the loop, if it is must be done here. I should add: for ( ; ...
  6. Dany

    C++ Question Animation: Continuous cycle

    Hi, I'm programming a new add-on and I need help. I'm continuing the compilation of "Stand" (my latest add-on) by changing and adding other parameters. But now I added an animation and works fine, but not as I wish. The animation I copied from the sample of the DG, I remind you that I am not a...
  7. immagini mie

    immagini mie

  8. Dany

    Stand 2012-09-19

     These "Stands" may be placed to the sides of the launch towers, in order to embellish them and customize your launches with personalized banners. Technically speaking, they are vessels, and are programmed in C++. By adding the SKIN option in a scenario file , they can be placed anywhere...
  9. Dany

    New Release D3D9Client Development

    New patch for ASVI, replaced the name of the texture (LuciProssimità.dds) and related files. http://www.orbiter-forum.com/showthread.php?t=21677&highlight=asvi&page=2
  10. Dany

    OHM ASVI base - Capo Passero 2.01

    New patch for ASVI, replaced the name of the texture (LuciProssimità.dds) and related files. Link Don't forget to edit or rename the file "Base.cfg."
  11. Dany

    Project Stand

    I patched the package but the link is always the same. You must re-download to get the updated one. Click here to download the Beta I've done the official publication, is awaiting approval.
  12. Dany

    Project Stand

    I made some textures for all carriers FOI. Now is up to you to put them where and when you want, with "Scenario Editor". :thumbup: EDIT: Sorry, I did not say here, only on FOI. I did other 3 textures: Eridanus Quasar Neptune
  13. Dany

    Project Stand

    I changed the dll, try this. Sorry, I did not understand and I did not notice the error. Is now correct.
  14. Dany

    Project Stand

    These "Stands" must be placed next to the launch towers, in order to customize your launches. They are vessels programmed in C++, and should be included in the scenario file and placed where you want, with the "skin" option. I've created some scenarios just as an example, then it's up to you...
  15. Dany

    C++ Question Problems with C ++ programming

    Ok, now I understand. Thanks for your interest and especially for the explanation. :cheers:
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