I would leave them in but make a note in the Documentation like "Limitations...".
It would be a shame to leave them out, I think.
And as we are all going forward to use Orbiter 2024 very soon....
I always made the rule that I support the current version of Orbiter, rain or shine, because its the only way to make Orbiter better. And of course, challenge myself.
Because if you always do, what you already can do, you will always stay, what you already are.
I'm generally with you both on this one, but at least for the forseeable future this will only work 100% with Orb16 (masking issues besides).
And to be honest I'm still saddenned that so much content never caught up with O16...
Been a while, a little update.
It's taking a bit longer but there's also more going in.
Launch Complex construction continues @BrianJ
I'm still working on the tower. The 2D stairs works better than expected, but there are problems with the tower shadow to solve... @diogom has made some excellent interactive control panels for the SA and are being intergrated into the VC.
And many little corrections, changes and other stuff.
Yes that bugs me too! I did try to make them as long as possible? I'll take another look, but the exhaust textures are difficult to implement.
I did make ridiculously long ones for the Venture Star though, but they have very little width.
Yes that bugs me too! I did try to make them as long as possible? I'll take another look, but the exhaust textures are difficult to implement.
I did make ridiculously long ones for the Venture Star though, but they have very little width.
The lightning towers are 185m tall! Dwarving the N1 and even the main tower! Not sure I'd want to be a rigger on one of those?
The main tower has a crane on top.
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