The documantion is a bit confusing to me, it states that the Falcon will use the first available CHILD attachment found in the vessels/payload config.
That's right, if you're attaching a payload in-sim(press [P], enter payload name), Falcon9 will look through all payload CHILD attachment points (starting at 0) and attach to the first available.
But in the dragon1_capsule there is an attachmenet-point marked as "F9", but its set up as a PARENT.
I tried to put this on top of the attachment-list, but still....node-down.
There seems to be no reference in the sources to attach-ID "F9".
In a .cfg file, the declaration "P" means "attaches to a PARENT".
What you can't see in the .cfg file is that there are 2 other CHILD (attaches to PARENT) attachment points created by the .dll - no.0 and no.1.
ID "F9" is just there to indicate what the attachment point is intended for.
My current workaround is to use the "old" previousDragon1 module and set an additionally CHILD attachment point markes as "RV".
So I have both: I can correctly attach the dragon to the F9 AND I can use the recovery vessel...with some limitations (the chute is still attached during recovery...).
Whatever works! And no, the old Dragon .dll won't hide the chutes when grappled. But I reckon it probably is easier just to edit your scenario file with the line
ATTACHED 2:0,Falcon9
However, I think it is kind of dumb that folks can't use the Falcon9 "attach payload-in-sim function" for the Dragon. I'll change the Dragon .dll so the attach point to the Falcon is hard-coded in the .dll as no.0. asap.
Or maybe I should put an extra field for the user to specify attachment point by number, in the Falcon9 "attach payload in-sim" function? Have to think about that
Cheers,
Brian
---------- Post added 01-12-16 at 03:08 PM ---------- Previous post was 01-11-16 at 11:38 PM ----------
Updated on OH: attachment point for Falcon9 now coded into the .dll, it should always be no.0. The included scenario file also updated accordingly.
So the correct scenario vessel entry for the Dragon attached to Falcon9 should now always be
You should be able to attach the Dragon to the Falcon9 during sim without problem now. Sorry for any confusion.
Cheers,
Brian