Update Arrow Freighter version 2012 updated (screenshots)

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Hi, guys!

The UCGO arrow freighter is looking really good! What happened to the released version of UCGO arrow freighter? Question for you, how do I go to planet mars from earth orbit? I'm using the scenario called refuel at the ISS or gaz station. Thanks!

Cheers,
Vincent

If you look on the download page at Dan's site, there is an 'All my addons for Orbiter 2006' section. This single download contains all the old versions of UCGO, UMMU, DGIV and OrbiterSound.

Regarding Earth to Mars (going slightly off topic), I'd recommend starting with the video 'Earth to Mars HD (Part I) - An Orbiter Film' on YouTube and going from there. I'd post the direct link but I don't want to take up space in the thread for the vid.
 
Hi, n122vu!

I meant to say what happened to the full release of UCGO arrow freighter for orbiter 2010 which I think it is still in beta stage? Thanks!

Cheers,
Vincent
 
Yes the Arrow is still in Beta state, waiting for all the other addons to release the final version.
 
I want to put URMS and U Cargo Deck on the Arrow but it's not working
I know Arrow is OS-2010 the rest are 2006 (----- yes here is my problem
Does anyone know a work-around (like 2010 ver of URMS or UDC)
I am trying to put an arm in the middle of the docking bay on a rail front to back
and some extra cargo space for non-UCGO cargo or to hold the delta glider / moon
station bb while landing
Thanks Dan
Your work is great
 
I want to put URMS and U Cargo Deck on the Arrow but it's not working
I know Arrow is OS-2010 the rest are 2006 (----- yes here is my problem
Does anyone know a work-around (like 2010 ver of URMS or UDC)
I am trying to put an arm in the middle of the docking bay on a rail front to back
and some extra cargo space for non-UCGO cargo or to hold the delta glider / moon
station bb while landing
Thanks Dan
Your work is great

I'm using URMS and UCD in Orbiter 2010 all the time, the only problem I've encountered was caused by certain vessels which tends to dynamically shift their COG. Never tried it with Arrow, but I suspect your troubles are caused by Arrow itself.

In what exact way it's not working for you?
 
Thanks
It works great until I save and try to restart. The URMS ends up on the sun and the
UCD just ends up in space. I have to Reset everything every time I start.
Plus I get
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
 
Thanks
It works great until I save and try to restart. The URMS ends up on the sun and the
UCD just ends up in space. I have to Reset everything every time I start.
Plus I get
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.

oapiRegisterMFDMode means problems with some of your MFD plugins, it has nothing to do with this problem (and it's not a problem in fact, obsolete MFDs are still supported, as far as I know).

Your problem is URMS/UCD losing focus vessel because of some reason. Can you post your scenario with URMS/UCD attached to Arrow? I'll try it when I'm at home.

---------- Post added at 22:52 ---------- Previous post was at 15:58 ----------

It took me some time to reproduce your problem in the way you described it, but I was sucessful. What is the name of your Arrow vessel? To be precise - does it have space symbol in it?
 
lol does it have space symbol in it?
yes it DID - not anymore
Easy fix once you said it.
The names went Arrow 01, Arrow 02 ect ..
I changed just the name of the ship.
Arrow01 and we are saving.
Everything else saves and works great as is.
Thank you for your help
 
lol does it have space symbol in it?
yes it DID - not anymore
Easy fix once you said it.
The names went Arrow 01, Arrow 02 ect ..
I changed just the name of the ship.
Arrow01 and we are saving.
Everything else saves and works great as is.
Thank you for your help

:tiphat:

Words "NEVER EVER USE SPACES IN VESSEL NAME" in fact should be Orbiter's motto. Spaces are producing all kinds of weird behavior, which is rather strange for space flight simulator :lol:
 
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Words "DON'T YOU EVER USE SPACES IN VESSEL NAME" in fact should be Orbiter's motto. Spaces are producing all kinds of weird behavior, which is rather strange for space flight simulator :lol:

I 200% agree. Computers hate spaces. They are a paradox for them : weird empty things, but that are not really symbols, "0" or "NULL". A simple "-" can often save the day (more generally, "_" is better, because "-" can be interpreted as "minus", but thanks martins, not in Orbiter).
 
A simple "-" can often save the day (more generally, "_" is better, because "-" can be interpreted as "minus", but thanks martins, not in Orbiter).
A space works just fine, too, but only if you don't use add-ons which don't like the space. :P

If some add-on's interpreter treats '-' as a minus sign (or as some other separator), you can have problems with this add-on when you put a '-' in vessel's name.
 
DEV NEWS

I'm heading for the "final" release of UCGO/UMMU/DGIV 3.0 version.
There will be some improvements some new things, some bug solving and of course the removing of the "beta" messages.

I'm working with Well in parallel on his amazing "Orcus Patera" base on Mars, due soon. At this occasion I have a done a "PreludeIII" base wich allow a lot of animations, light, control switch for ground base using only a config file. It will be available also with version 3.0.

Preview taken from the doc (not corrected yet, if someone want to help, he's welcome)

InputBackgroundTitle.jpg


Orcus Patera Features

Stunning ground meshes and textures
5 new amazings UCGO cars (See scenario "[Cool] New ucgo cars")
AI trafics passing over the base. If you are lucky you can even see one ship doing a reentry at hight speed and high altitude. (Very long trail)
Animated Solar Cleaner (big yellow bar), you can see them slowly doing their job, you can even command them with a switch.
Animated Hangars door to safely park your favorite ship. Use a UMmu to command opening/closing of the doors.
Animated "Mining" train on the south of the base.
5 Factory that can produce 5 differents type of UCGO cargo (south of base)
Lighted Pad indicator, each free pad have white circle that become orange when the pad is busy (see at night for better effect)
Real local light that illuminate the landing area/ship. You must check in Orbiter's launchpad the "local light" feature. On DX 7 even the ground is lighted, on DX9 this feature seem missing but still the landed ships will be illuminated at night.
Blinking light everywhere so ships doesn't collide with building at night.
Climatisation smoke exhaust coming from differents aeras. You can command them with a switch (if you can find it ;) )
On one of a building's side you have a "touristic" lift that goes up and down from time to time.
Somewhere around the base you have a crash scenery used in one of the scenario ("save the idiots")
4 New UCGO cargos types, two can spawn a rover, one cargo contain saussages (private author's joke) the last one contain sexy clothes. (see mission "Tidy Up")

OrcusPatera2013-11-23_123345.jpg
 
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Can't wait can't wait can't wait can't wait can't wait can't wait can't wait can't wait can't wait can't wait can't wait can't wait can't wait :hailprobe:
 
DEV NEWS

I'm heading for the "final" release of UCGO/UMMU/DGIV 3.0 version.
There will be some improvements some new things, some bug solving and of course the removing of the "beta" messages.

It's a pity there is no 'Thank you vey much!' button at the forum.

A space works just fine, too, but only if you don't use add-ons which don't like the space. :P

Spawn two stock Delta-gliders called, say, "Delta Anna" and "Delta Boris", docke them together, save, quit and load the scenario. You will find vessels undocked, although they will still be near each other.
 
Hi Dan,can I pick up my jaw from the ground now?you,and well are amazing addon makers you made my Xmas,thank you,thank you.:tiphat:
 
Hi Dan,can I pick up my jaw from the ground now?you,and well are amazing addon makers you made my Xmas,thank you,thank you.:tiphat:

Same here, looks amazing!
 
Well, if you don't mind, I opened a new thread because this one is not anymore "in topic"
The new one is here:
http://www.orbiter-forum.com/showthread.php?p=446467#post446467

Would it be possible to close this one ?

Thanks and thanks to all for kind words :cheers:

O-F Staff Note: Thread closed. Nothing to see here, move along to the new thread please!
 
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