Question How to make a Vessel addon?

Hurricane

Grinfeld Aerospace guy
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Hello everyone! First of all, sorry if it's the wrong place for that, forum admin-just move it to where it needs to be. Thx in advance! :tiphat:

So on to the question:
I am a pretty experienced modeler using Blender 3D 2.5, but I know nothing about coding. Only hearing all those scripting language prefixes I get a headache. So are there any 'Scripting-Noobs+Great Modelers Vessel Making Tutorials'?

Thanks in advance, Oz. :cheers:
 
There are, for example on Tutorials page, "Tutorials for Addon Developers" section.
 
There are, for example on Tutorials page, "Tutorials for Addon Developers" section.

Well, I looked at anything there I could find that seemed helpfull, but the only one which seemed so (the spacecraft.dll tutorial) proved to not cover many things such as aerodynamics... Any HELPFULL tutorials?

~Thanks in advance, Oz.
 
I don't know if there are any "helpful" tutorials, because I didn't use any, so I can't say anything about these on Tutorials page nor other.

If those tutorials aren't helpful, then maybe you don't need any tutorials, but only manuals / documentation.

There is also "Add-on Development Resources" article, where you can find something.
 
First off, welcome to the forums Hurricane. :hello:

I was in much the same boat as you when I first started messing with Orbiter and here are some things that helped me...

First off, if you're using Blender, download and install Vlad's Orbiter Plugin. This will allow Blender 2.5 to read/save Orbiter's mesh files.

If you don't know C++ start by building a simple stage using the SC3.dll this will allow you to experiment with various vessel properties and animations without breaking the game.

If you're feeling a little more ambitious look up the C++ vessel coding tutorials here.

Above all take it slow and set goals for yourself, you are not going to build an Xr2 your first time out but the experiance you gain doing simple projects will help you when comes time to try something more ambitious. For instance my first addon was a simple station module.
 
First off, welcome to the forums Hurricane. :hello:

I was in much the same boat as you when I first started messing with Orbiter and here are some things that helped me...

First off, if you're using Blender, download and install Vlad's Orbiter Plugin. This will allow Blender 2.5 to read/save Orbiter's mesh files.

If you don't know C++ start by building a simple stage using the SC3.dll this will allow you to experiment with various vessel properties and animations without breaking the game.

If you're feeling a little more ambitious look up the C++ vessel coding tutorials here.

Above all take it slow and set goals for yourself, you are not going to build an Xr2 your first time out but the experiance you gain doing simple projects will help you when comes time to try something more ambitious. For instance my first addon was a simple station module.


Thank you very much! You REALLY helped me. I have downloaded ar81's spacecraft.dll tutorials. Are those good enough?
 
Between ar81's tutorial and Vinka's Spacecraft3 documentation you should have enough to get going. I'd really recommend picking up some addons using SC3 as well and having a close look at their .ini and .cfg files. Modeling others work can really be helpful for your own learning process.
 
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