Question Project Icarus or some other vessel.

fsci123

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Second Stage

Ok im attempting to model project icarus...
I started making the models 2hrs ago...:shrug:
For more info i will supply the following info...
I will make several spacecraft one unmanned one and a manned one. It will have complex animations textures and stuff like that...

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Before i start merging all meshes i would like to know how to do several things:

1. Configs for stages.
2. Particles
3. Configs for rezing other vessels in this case wardens.
4. Animations like moving arms.
5. HUD info.
6. etc...
 
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Don't you mean Project Daedalus?

I don't think Icarus is even at the stage where they have a preliminary design yet. They're just considering eventualities.

I will make several spacecraft one unmanned one and a manned one.

Unfortunately a manned Daedalus makes no sense. You're not going to live on that ship usefully for 50 years, or at least, you're not going to support a useful crew aboard with the amount of mass the vehicle is able to carry.
 
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Don't you mean Project Daedalus?

I don't think Icarus is even at the stage where they have a preliminary design yet. They're just considering eventualities.



Unfortunately a manned Daedalus makes no sense. You're not going to live on that ship usefully for 50 years, or at least, you're not going to support a useful crew aboard with the amount of mass the vehicle is able to carry.

Well its more or less a deriviative from my own calculations... Its still a one way trip for the manned one... Oh did i mention its not manned but more like a bank of frozen embryos...
 
Well, all I can say is good luck getting them to learn how to recharge their parents... :shifty:
 
Well, all I can say is good luck getting them to learn how to recharge their parents... :shifty:

It theoretically would have a crew of 6 to 12 on a mission lasting to their frame of reference ~11 years considering it would travel at near constant acceleration to and fro gl581...
 
The problem with that is that Daedalus didn't nearly have enough dV to go fast enough to halve apparent travel time. It had a top speed of 0.12 c, and no way to slow down.

To get to Gliese 581 in an apparent time of ~11 years, you would need to be going at 0.88 c. Which is in the territory of basically being some sort of super sci-fi 'sportscar type' spacecraft with... antimatter... engines.

The capability of Daedalus and what you're proposing here are on two different orders of magnitude.

Constant acceleration is fine and well, but you need propellant to supply it. In this case: There is not enough propellant. Because the dV is too low- orders of magnitude too low.

Even 11 years is a pretty long time to keep a crew cooped up, but I suppose that is what 'hypersleep' is for...
 
The problem with that is that Daedalus didn't nearly have enough dV to go fast enough to halve apparent travel time. It had a top speed of 0.12 c, and no way to slow down.

They have discussed concepts for decelarating at the target star. A lot of the concepts involve going slower to begin with. Now, I don't have the calucations to hand but decelerating from 0.08c is much easier that 0.12c and the increase in travel time is on the order of 10 years which would still be sufficent to keep the mission within the 100 year timeframe that the Icarus project is proposing.
 
They have discussed concepts for decelarating at the target star. A lot of the concepts involve going slower to begin with. Now, I don't have the calucations to hand but decelerating from 0.08c is much easier that 0.12c and the increase in travel time is on the order of 10 years which would still be sufficent to keep the mission within the 100 year timeframe that the Icarus project is proposing.

Still we have no machine that operated for 100 years. It would be pretty expensive gambling.
 
Still we have no machine that operated for 100 years. It would be pretty expensive gambling.


Nor do we have info on how machinery may react to heavy bombardment and harsh cosmic rays in trans-stellar space...
 
That isn't even something that really scares me there - alone the usual stuff isn't that easy to predict over a long term. Take for example power supply - you can't shut it all down into deep hibernation, you need some power supply that is reliable and can deliver 100% power after decades if needed.

Even something as robust and rock-solid as a RTG degrades and can fail. Or take the many analog circuits that a spacecraft needs. These age and it is technically impossible to make analog circuits that can't age. After some decades of travel, you would need essentially a full recalibration of it to make it return to normal operations. Which is pretty bad if this includes radio gear. As far as I know, they compensate the problems on Voyager on the ground by adapting the ground antennas to the aged gear of Voyager.

Or the engines - we can't even restart a old two-stroker reliable after some decades in perfect storage. Now this should work on a interstellar spacecraft?

This is all a huge can of worms, without excessive redundancy and a pretty much failure tolerant design, we can't even say that there is a realistic chance that this spacecraft might arrive at its goal. We would need many huge spacecraft like these already for making sure at least one arrives anyway.

But I think personally, any kind of FTL is more realistic as finding a design that could operate mostly flawless after 100 years without a human repairing it. Preventing a mission failure is really hard if you can only accept x system failures.
 
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Well... is there a way to make cockpits and a basic module for the craft so when i press j the stage breaks off... or when i press k or some other button parts of the craft move around in a sexy fashion...
 
They have discussed concepts for decelarating at the target star. A lot of the concepts involve going slower to begin with. Now, I don't have the calucations to hand but decelerating from 0.08c is much easier that 0.12c and the increase in travel time is on the order of 10 years which would still be sufficent to keep the mission within the 100 year timeframe that the Icarus project is proposing.

Icarus has discussed methods of deceleration, but the original Daedalus study did not. It was a two-stager designed to reach 0.12 c and keep on going, whipping through the target system at full speed...

I don't know about anyone else, but I'd be pretty scared if a ~600 ton object came hurtling through my star system at 0.12 c...
 
Would you be scared if I shot at you as to make a bullet pass 10 centimeters from your head? :P

It'll certainly hit stuff, but it probably won't hit anything important (i.e. interplanetary dust, etc).
 
Would you be scared if I shot at you as to make a bullet pass 10 centimeters from your head? :P

Believe me, this happens too quickly to be scared. :lol:

Also, in the scale of a solar system, it would be a bullet one kilometer away from you.
 
But... this also shows that someone is shooting and they could hit you if they tried. :P
 
Well... yeah...

/kicks Daedalus in a frustrated rage...

:rolleyes:
 
Well this probe could possibly used as a bracewall probe either by us or an ETciv. Traveling through the sysetem and sending info to a civialization would be a pretty good ideal...
When i publish this thing i would like there to be a scenario that represent a possible exercise to radio contact...

If only someone can show me how to make the code for it...

---------- Post added at 02:20 PM ---------- Previous post was at 02:19 PM ----------

Oh and by the way this would be the only time i would like to see a speeding bullet pass by my head...:thumbup:

---------- Post added at 02:39 PM ---------- Previous post was at 02:20 PM ----------



Inhabited version 4th stage...
 
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But... this also shows that someone is shooting and they could hit you if they tried. :P

They should try better. :lol:

Actually it was a classic rifle handling accident in the army, with one guy being simply too self-confident to check if there is no bullet in the chamber before relaxing the bolt. Could have ended deadly, but luckily didn't.
 
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