News Serious games movement

ar81

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The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.

Serious games initiative

USA Today: Movement aims to get serious about games

It looks like somehow Orbiter is a "serious game". :cheers:
 
*ejects UMMU into Venus' atmosphere and laughs*

Wait, did you say something?
 
*ejects UMMU into Venus' atmosphere and laughs*

Wait, did you say something?

*facepalm* :)

---------- Post added at 02:12 PM ---------- Previous post was at 02:03 PM ----------

BTW, I always wanted to tell you that your code could be optimised to save 4 bytes of memory and hail probe even more often by not comparing with a, but with true, although compiler's optimisations should take care of that comparison. But what if you want to debug that program? At least The Probe won't be angry on you, because you're not flushing the buffers with endl each time you hail The Probe ...
Code:
#include  <iostream>
using namespace std;
int main() { while(true){
  cout<<"Hail Probe\n";}}
 
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Because kids these days don't take video games seriously enough already.
*points at MW2 and CS:S*
 
Because kids these days don't take video games seriously enough already.
*points at MW2 and CS:S*

Today's games are a lot more serious than Super Mario Brothers ever was. We have actual writing and voice acting. :thumbup:
 
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