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OHM NASA Astrovan 1.0

OrbitHangar

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Author: 80mileshigh

Here is the iconic vehicle which has been transporting Space Shuttle astronauts to LC-39 since 1984. Also included is a model of the Operations and Checkout building - site of the Shuttle crew's quarters and the starting point for their journey to the launchpad.

This add-on requires Vinka's Spacecraft3 dll. Provided scenarios and suggested positioning of the O&C building correspond to Kukanotas Hi-Res KSC tile-set.

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Hi 80mileshigh. Thanks. I have the older version from years ago (author unknown), and actually wondered if someone was going to model a newer version, this is great :cheers:
 
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Excellent work !!!! (as usual! :thumbup:)...
 
If I may make a suggestion. In the .ini file, if you edit Visible=0 to Visible=1, you can have the driver's seat view, "VC" if you will. Again, excellent :tiphat:
 
Unfortunately this one can't be converted to UCGO without a lot of work which I think would spoil the aesthetic of the model.

UCGO has a threshold for maximum vertices (15000) which is well below the number in this model. I did try to optimise it for compatibility, I even deleted the entire internal mesh and made the windows opaque to disguise the fact, but still I was very much over the vertices limit. Using optimisation tools in Gmax only resulted in a mesh that had ugly inconsistencies. When I realised I couldn't make it UCGO compatible I decided to incorporate all the wheels in the same mesh group as other body parts for the sake of framerate friendliness, further reducing UCGO compatability.

I began this mesh about three years ago, so UCGO wasn't something I designed for. Ultimately I'd like this to have a custom dll, which I'd be grateful for assistance with, but which I'll make myself otherwise (may take a long time). Contrary to the appearance of my add-ons this weekend, I favour the idea of add-ons without dependencies. Not being able to code is a limiting factor.
 
Hi 80MH. I spruced up the area around your Checkout Building....added Algol's parking lot texture from his Canaveral Missile Row addon. Posted pic in gallery. Add this to Canaveral's config:

BLOCK ;PL
POS 470 0 2358
SCALE 120 0 80
ROT -0.2
TEX3 CapePL 1 1
END
BLOCK ;PL
POS 470 0 2708
SCALE 120 0 120
ROT -0.2
TEX3 CapePL 1 1
END
BLOCK ;PL
POS 470 0 3168
SCALE 140 0 140
ROT -0.2
TEX3 CapePL 1 1
END
 
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