Hello all.
I have been lurking here for some time, and even had an account on the old board (I believe).
I am putting together a workflow using blender and I am running into a funny problem that I cannot seem to find a solution for and I am wondering if anyone has seen it.
I am trying to use Blender's UV mapping and it appears very slick. Everything looks great in Blender but when I pull up my 'ship' (a simple cube right now) in Orbiter the texture is inverted (backward and upside down). I have gone throught he Blender tutorials on UV mapping and I cannot see what I am doing wrong.
Simple workflow:
- I unwrap the model in Blender and save the layout to a .tga file.
- Pull the .tga into PhotoShop and paint.
- Save as .DDS file (using NVidia plugin).
- Load image into Blender and lineup with layout.
- Export using the Orbiter export plugin without generating .DDS. (I cannot get the generate dds option to work without error--that may be the next problem to tackle).
If anyone can tell me the dumb thing I am doing wrong I would appreciate.
Thanks.
I have been lurking here for some time, and even had an account on the old board (I believe).
I am putting together a workflow using blender and I am running into a funny problem that I cannot seem to find a solution for and I am wondering if anyone has seen it.
I am trying to use Blender's UV mapping and it appears very slick. Everything looks great in Blender but when I pull up my 'ship' (a simple cube right now) in Orbiter the texture is inverted (backward and upside down). I have gone throught he Blender tutorials on UV mapping and I cannot see what I am doing wrong.
Simple workflow:
- I unwrap the model in Blender and save the layout to a .tga file.
- Pull the .tga into PhotoShop and paint.
- Save as .DDS file (using NVidia plugin).
- Load image into Blender and lineup with layout.
- Export using the Orbiter export plugin without generating .DDS. (I cannot get the generate dds option to work without error--that may be the next problem to tackle).
If anyone can tell me the dumb thing I am doing wrong I would appreciate.
Thanks.