Problem Weird problem with outer planets

T.Neo

SA 2010 Soccermaniac
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Well, I installed (or tried to install) the Outer Planets addon.
Thing is, it caused some unusual and disturbing bugs.
firstly it caused my XR2 to drift away from the ISS when in external veiw,
And when I switched to a craft on the ground, the sky was black (never happened before).
Are there any ways to fix this?
For now I've reverted back to my old sol.cfg.
 
Had that same problem. I have not had time to figure out exactly why.
 
Well, I installed (or tried to install) the Outer Planets addon.
Thing is, it caused some unusual and disturbing bugs.
firstly it caused my XR2 to drift away from the ISS when in external veiw,
And when I switched to a craft on the ground, the sky was black (never happened before).
Are there any ways to fix this?
For now I've reverted back to my old sol.cfg.

What does the G field read in the Orbit MFD? When I had this problem it was yellow and 0.00 - this gave the ISS a free reboost but otherwise was quite annoying!
 
That black sky problem is known and is usaly caused by a missing DLL.
Maybe this is connected?
 
That black sky problem is known and is usaly caused by a missing DLL.
Maybe this is connected?

I doubt it. The sky has worked fine for me so far, just when I switched from the orbiting XR2 to a shuttle PB landed at habana.
Then, I opened a scenario with the focus vessel on the ground, and there was sky.

What I'm really concerned about is the XR2 drifitng from the ISS. This was greatly disturbing, as well as impractical since I'm using an XR2 for my solar system tour.

What .DLLs do I need? I'll run a system search.

EDIT:
@garyw: Yes, the G field in Orbit MFD reads 0.00 :blink: :huh:.
 
How fast are the XR2 and ISS drifting apart? Any two objects in orbit close together that are not physicially docked together will slowly drift apart from each other because their orbital parameters are always slightly different. Just something to check.
 
I've experianced the "orbital differential drift" before, nowhere as severe as this. This happens when I switch to or from internal view. This is just the "In orbit, undocked from ISS scenario".
 
That black sky problem is known and is usaly caused by a missing DLL.
Maybe this is connected?

The missing DLLs are msvcp71 and msvcr71.
I had the same problem. Just search google.


-----Post Added-----


I put them into the main Orbiter direction.
 
I suspected that, but I did a system search and found both.
I've never had the "disappearing sky" before.
 
Have you tried putting them into the main Orbiter direction?


-----Post Added-----


Mayby an module of "The outher planets" needs them.
 
I doubt that would help, anyway I wouldn't want to mess up my system registry, or whatever it is.
 
You don't need to modify your registry in any way. Having them in the orbiter directory is the safe way to ensure they are properly loaded when needed.
 
So I just copy and paste into my Orbiter directory?

EDIT:
Nope, that didn't help.
 
Yes.

The way it is works is that when Orbiter.exe runs it looks for two DLL files. The first place it looks is in the directory in which the application was launched.
If it doesn't find them in there then it starts looking in every directory listed in the PATH statement.

This is the same for any application and the ability of the application to use a DLL in the same folder as the application is a workaround for a problem commonly called 'DLL Hell'.
 
Understood.

Nevertheless, It didn't seem to help...
 
There's a lot of textures in this addon. Perhaps they are overloading your video card's capabilites. Editing the Sol.cfg to remove some moons might clear the 'black sky' problem.

Also, The Outer Planets was built on an old Win98 machine which might affect some newer operating systems. Several moons also use .dlls to keep them in proper orbits.

Some elements of The Outer Planets are available now as a standard part of Orbiter.
 
There's a lot of textures in this addon. Perhaps they are overloading your video card's capabilites. Editing the Sol.cfg to remove some moons might clear the 'black sky' problem.

That's an interesting theory.
I have a Radeon 9200 SE graphics card with 128M of video RAM, and 1.25 GB of general RAM. Is this enough to run Outer Planets?

Several moons also use .dlls to keep them in proper orbits.

I removed the moons with .dlls, but got the same problems...
 
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