Tried it on Moon latitude -89.25 and +2.13 and it works fine.
I was spawning a "Carina" satellite, since I don't have an "EVAGUY".
One last thought:
Is the Spawn triggered in clbkPreStep(...)?
If so, move it to clbkPostStep(...)
...or vice versa..
Good luck!
Hi,
this is only really valid for a flat plane - good enough if you're close to the equator.
But error will get worse closer to the pole (lines of longitude get closer together at the pole).
You could do it with vectors though (well, I like vectors 😁)......I wrote this code off the top of my...
Sorry, but I really have no idea of what the problems are.
Certainly, just changing the Falcon9 code thrust/mass/fuel numbers, will not work.
You need to change all the guidance algorithms as well 🤷♂️
Sorry I can't help more.
:cheers:
Its on my list. Just need the time and energy :)
I couldn't get an IMFD "Base Approach" solution in the "Mars Approach" scenario. Just too close to Mars. Not sure why that scenario is in there, I may just have been pleased to get the Starship to Mars finally!
:cheers:
Hi,
Its been a while since I looked at Starship - and I don't remember what this scenario is for!
Its lined up for Periapsis close to Olympus base, but that's way off what you need for a reentry to Olympus.
I'm not surprised that IMFD "BaseApproach" won't give a solution for correct reentry...
Hi,
you should be able to access any Add-ons in the "Public" section, but you need a Moderator to approve your post to access the "Orbinauts Only" section.
The two Add-ons you mention were hosted externally (I think) and have disappeared, but as others have mentioned you can probably get them...
Hi,
I don't know of any beta version release so far. I think @Buck Rogers was considering it.
Work continues. I have been having fun thinking up autopilot programs for landing/ascent/reentry :)
:cheers:
Hi,
I had a quick look at ginny.cpp and I have a hunch its the ClearMeshes(false) that is the culprit.
If it gets called after DefineAnimations( ) it will delete the animations.
Great add-on! (y)
Cheers,
BrianJ
I can't really see "whats going on", but you can try this little known Orbiter SDK "trick"....
After you set the vs.surf_lat & vs.surf_lng values, use:
vs.arot.x = 10;
This should tell Orbiter to set the vessel landed on its touchdown points.
Works for oapiDefSetStateEx( ) - it should work for...
It would be a fairly extensive project! No plans for this at the moment.
However, I can recommend:
"Rendezvous MFD" for rendezvous:
https://www.orbiter-forum.com/resources/rendezvous-mfd-050621.1186/
"PursuitMFD" for docking ops:
https://www.orbiter-forum.com/resources/pursuitmfd-2016.3096/...
My two-cents worth.....
I like to play with "realistic" dark night hemispheres for planets.............except when I'm developing or checking out orbit data, I prefer a more "STK-like" display with clearly visible night hemispheres, so I can see what's going on and where I am.
I do rather miss...
Hi,
installed your Jackyln barge, used the FALCON9TEST2.SCN, worked fine for me (even though it is on the edge of what the Falcon9 autopilot can cope with from such a high 1st stage apogee - has to stand on its head to do the boostback burn).
Do you have "Attachment Manager" enabled on your...
Yes. Funny, I used your Launch Control Panel settings and LZ1 location and it worked for me.
Landed perfectly spot on, wind effects enabled etc. 🤷♂️
BTW you should press the Launch Control Panel "Refresh" Button after moving the landing target, it'll give you a new fuel reserve estimate, based...
Hi,
I tried your Falcon9 test. It won't reach the LZ1 because the autopilot is set to launch to +50deg inc. on the ascending node (Northerly azimuth), but the LZ1 is way South of Cape Canaveral.
You could:
Set autopilot to -50deg.inc. (descending node - Southerly launch azimuth).
And / Or
Use...
Hi,
@Face is the man to really explain all this, but his post here might clarify things for you:
https://www.orbiter-forum.com/threads/orbiter-texture-tree-tools-ot3.34136/page-11#post-523318
Good luck!
BrianJ
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