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As far as I know, @Face discontinued OMP, but they made a new one, OMPU. I'm not sure if the server is still up, but you should be able to download it from here: <O-F STAFF: link deleted>
There's a discord with instructions, let me see if I can find a link
Hey Moach, this looks pretty cool. Did you take the website down, I'm getting "Looks Like This Domain Isn't Connected To A Website Yet!"
I really want to give it a go. The other thing was, what are the recommended system specs?
Thanks
Do you have the hard drive from the desktop? When I got a new laptop, I transferred my files straight from the old computer’s hard drive with a SATA-USB adapter
Download the most recent release (v0.1) - HERE -
Hello!
I've been developing the Kerbol System for Orbiter for a while now, and unfortunately I haven't made much progress recently. It's just that, between 3 A-levels, an EPQ, UKroc competition amidst other things, I haven't been able to work on...
DOWNLOAD HERE
This addon recreates the Kerbol system from KSP in orbiter.
This is the first release, and contains each planetary body in its correct orbit with surface textures, and any atmosphere.
Later, surface bases and elevation is planned to be supported.
Please do report any issues to me...
:LOL: I just bought the XR3 mesh on Turbosquid a few days ago with the purpose of building a vessel off it. My impeccable timing pays off once again! :ROFLMAO:
In all seriousness, thanks for this, I’m sure it will inspire many great vessels to come :hailprobe:
I agree with @Urwumpe, that responsibility should be handed over to the vessel when they are inside. This allows developers to implement features like breathing, eating stress etc. however they want.
Also, petition to call these Astronauts...
Orbinauts
(Credit to @Boxx for that one)
Another good thing about OMPU is the fact that you can possess multiple “users.” This is useful, as I could have a vessel I owned around the moons of Jupiter, and another at Earth. So, say someone wanted to trade something at Jupiter, but I was at Earth. It would be a long trip out, with a long...
This is along the lines of what I was thinking. The way in which uMMU moved was very strange, and from what I have heard about making such addons, it is quite hack-y. A new class would allow different controls and possibly a more realistic movement. However, I also agree with keeping the core...
Are you using these addons in an Orbiter installation where there are many other addons already installed? I’ve never had issues like this with a fresh install, but find them quite regularly with a crowded install. It can be quite a puzzle to find which addons are not compatible with each other
The vessel could have some values in the configuration file, that tell Orbiter at what impact speed / temperature it should destroy the vessel, and if those values are not exceeded, then it lets the vessel’s own code deal with it. That would allow a global destruction of vessels, whilst still...
I agree that collision detection and perhaps vessels being destroyed when they impact either; other vessels or the ground (nothing to fancy, just a visible explosion and the vessel disappears, kind of like how it happens in KSP) should definitely have some focus.
Welcome to the forums! I’m not sure about the altitudes in wiestion, but I think that the autopilot for the stock shuttle is just a LUA file somewhere in the Orbiter Directory. If you are familiar with the lua language, this may be of some help to understand what the shuttle is doing. I guess...
As for this, I was thinking maybe it could be spherical, or kind of "LEMish" (I don't even know how to describe that shape... "roughly cubical with lots of edges?").
Lemical? Lemgular?
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