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  1. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    Thanks, I think, unpacking the surf.tree and mask.tree using texpack, then adding the higher res textures and then repackaging it using texpack might work, but I haven't tried that yet. I could picture it leading to some problems, but trying will bring the answer. It's probably goning to take...
  2. lccrane

    OHM Gaia Celestial Sphere

    lccrane submitted a new addon: Gaia Celestial Sphere - A new celestial sphere made from NASA's Gaia data Read more about this addon...
  3. lccrane

    Gaia Celestial Sphere 1.0

    Here's a new celestial sphere I made from resized Gaia data to look as realistic as possible. Source of the input data: https://svs.gsfc.nasa.gov/4851/ To install place it into your [Orbiter root]\Textures\csphere folder and add the following line to the bkgimage.cfg found at [Orbiter...
  4. lccrane

    Discussion Cloud making

    Now that the new surface textures have made some big progress I'm going back to work on the clouds because there's still a lot of areas with poor quality. Making the surface textures was a good exercise because now I know better how to process such large amounts of data most efficiently. But...
  5. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    There are still a few issues with more ocean tiles but they only occur in a few locations and finding and fixing them is not so trivial. But any reports will be appreciated, noted and eventually fixed. :)
  6. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    Surprise, surprise! Compiling the level 12 version went much faster than expected, mainly because there is a geometric oddity involved: At higher resolution there is a significantly higher percentage of tiles with no land area, such that much fewer files need to be written, because sea only...
  7. lccrane

    OHM New Global Textures and Night Lights [level 12 version]

    lccrane submitted a new addon: New Global Textures and Night Lights [level 12 version] - 2016 VIIRS night lights & OSM, Google Maps and Sea Ice global coverage Read more about this addon...
  8. lccrane

    New Global Textures and Night Lights [level 12 version] 1.0

    Global night light textures for Orbiter 2016 & 2024 Maximum resolution in this version: level 12 (262,144 x 131,072 pixels globally, 153 m/px at the equator) File size: 4.79 GiB (uncompressed surf.tree + mask tree: 4.81 GiB) The new textures feature: - Global coverage of Google maps...
  9. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    Yeah, that would be great if we could just add more texture archives for higher levels! About the one darker tile: It might be a small hiccup of the plsplit64 tool, so it might be gone in the next version, I'll keep it in mind. Thanks for reporting!
  10. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    Here's the download: https://xenforo.orbiter-forum.com/resources/new-global-textures-and-night-lights-level-11-version.5704/
  11. lccrane

    OHM New Global Textures and Night Lights [level 11 version]

    lccrane submitted a new addon: New Global Textures and Night Lights [level 11 version] - 2016 VIIRS night lights & OSM, Google Maps and Sea Ice global coverage Read more about this addon...
  12. lccrane

    New Global Textures and Night Lights [level 11 version] 1.0

    Global night light textures for Orbiter 2016 & 2024 Maximum resolution in this version: level 11 (131,072 x 65,536 pixels globally, 305 m/px) A level 12 version (153 m/px) is under development as of May 25, 2026 File size: 1.3 GB The new textures feature: - Global coverage of Google maps...
  13. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    Sri Lanka, Chennai & Bangalore: Cyprus, the Middle East and Nile delta: Italy, Monaco, Nice: Persian Gulf: Bahrain, UAE & Qatar: Lyon (France), Northern Italy, Alps & Central Europe
  14. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    Melbourne and Tasmania (upper portion): Japan Taiwan: Bangkok, Thailand: Java, Indonesia, with over 151 million people the most populated island on Earth: Hanoi, Vietnam (lower left) and Hainan, China: Sydney and Newcastle, Australia: Tehran, Isfahan (Iran) and the Persian...
  15. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    Okay, so I looked at a few different regions to see if all the work was worth it and if it's worth going for level 12 and I think the answer to both questions is yes. I calculated the approximate amount of work remaining to complete level 12 (extrapolating from my working pace so far) to be...
  16. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    Yeah, it's pretty amazing and looks really realistic now, even at level 10 or level 11. The only addon I used is Reshade and in particular the eye adaption effect. It's not perfect but still better than the vanilla Orbiter graphics. Anyway I managed to fix the issue with level 11 and I'm...
  17. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    Here's some views of Antarctica with sea ice and Greenland:
  18. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    After another two hours of work I compiled a level 11 version that almost works as intended. Though, there's still some issue at level 11 that I have to figure out how to deal with. I have some ideas what caused this, but investigating and hopefully fixing it is gonna take some time. Here...
  19. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    Alright, I got it to work 🥳🥳🥳 But a small caveat remains: Unfortunately offshore lights cannot be shown. Apparently, the land-sea mask is also applied to the night lights, so all lights over water are switched off in Orbiter even if they are present in the night light texture. But it definitely...
  20. lccrane

    Request Update Earth night light texture to latest NASA Black Marble version

    I think I'm almost there now. There's still a few steps to do before I can compile a new test version but the results so far look very promising. :) Here's the whole global map at day and night: Of course, at this scale there's no big difference between my version and the official black...
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