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  1. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    At the moment the dockyard will be static, in so much as it won't be functional. However I do plan to have the monorails animated. There is always the chance it could become functional at some point, but that really depends on how far face can be bothered to push the cargo management stuff...
  2. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    it's not dead, jim. Thanks for the feedback isantop, sorry for my lack of reply... RL has been a distraction. AU Beta isn't currently compatible with any of the _ng clients. This is something face will address in the future, after the meat of the project is on the bones of the design. A...
  3. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    A little update on proceedings. I know, I know, a day late! ;) pretend it's Tuesday. Beta 0.3 is now released and I've sent the download link to the current testers. I've also sent it to a handful of new testers to expand the team, so if you've asked for access, check your PM inbox! Not a...
  4. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Don't apologise dude, life is life, I know that right now, hence why there's no ore for you to test anyway. I'll keep you on the list and if you can test, you can test. If not then no worries. Your being in isn't keeping others out or anything like that, so it's not a seat wasted so to speak.
  5. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Gents, Unfortunately life and vacations over the last month has meant little progress, so no new content for tomorrow I'm afraid. But as some kind of compromise I will invite a few more testers into the fold, so if you've requested in, but haven't received an invite, you might now get one...
  6. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Sorry for no feedback or progress over the last coupla weeks from me, RL has been a little expletive and has taken priority. Hopefully will straighten out soon and I'll still be able to get some dev done for next month's first Tuesday...
  7. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Nice pic Loru (woo), thanks for that. Seems I may have to scale it back and thin it out some more. Pioneer, think we're good for testers now, but I'll add your name to the list and will get in touch later in the dev cycle. Send me a PM to remind me please.
  8. wehaveaproblem

    Question Wisdom Teeth: How long?

    Same here, it's normally my first port of call for painkillers. It's probably good for teething pain, as it may reduce inflammation, just not immediately post op. That, said a qualified medical professional I am not!
  9. wehaveaproblem

    Question Wisdom Teeth: How long?

    I was lucky my wisdoms came through (relatively) straight, so I didn't need them pulled. BUT I have had multiple extractions, root canals and other none-dental surgery, so have too much experience with post-op pain. I would give you 2 bits of advice: Swilling/gargling with warm salt water...
  10. wehaveaproblem

    Science 50 question science quiz - how will you do?

    33/50 for me, which I'm rather happy with given I've had no formal science education since GCSEs, 18 odd years ago... A fair bit of logic-based guess work going on though, if it wasn't a multiple choice I would have got about 5 I think. ;)
  11. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    The control room height issue is my oversight. The smaller VLC still needs further work, but I wanted to get some feedback on it's scale before I finish the texturing and other bits. So once I feel the size is working, I will finish it off and set the control room camera accordingly. Cheers.
  12. wehaveaproblem

    Project XR Rolling Repair

    My first issue seems to be that the Configuration option in the Extras tab doesn't open. When I double click the 'Configuration and Settings' entry it just does nothing. Both modules are activated. Am I misreading the docu and this is not 'in' yet? edit: you may have to forgive my stupidity...
  13. wehaveaproblem

    Project XR Rolling Repair

    Finally got around to cloning your repo and am gonna see what I can break today! Will come back with any worthwhile feedback later.:thumbup:
  14. wehaveaproblem

    Gaming Commodore 64 turns 30: What do today's kids make of it?

    oh man that loading noise brought back some memories... although I only ever had the rubber doormat style ZX spectrum... of which my hamster chewed some of the buttons off! I think the only real purpose these machines now serve is to give old folks the ability to say: kids of today don't know...
  15. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    TO BETA TESTERS: BETA VERSION 0.2 is available for download. I will send you all a PM with further details. :tiphat: Edit: just to add a note about ILS range. It seems the forum has come up blank so far on a solution to increase it. Therefore you'll have to use VOR until final, then switch...
  16. wehaveaproblem

    Project Orbiter Battle Simulation Project Needs Developers!

    Project is coming along nicely, looks quite tasty! That taxi/autopilot AI is looking particularly sharp. Nice work.
  17. wehaveaproblem

    Question runway ILS range

    Yo gents, I've had a request that the AU runway ILS be extended in range. By default it is 30km, but 100km would be preferred... However, I cannot for the life of me find a way to change/set the ILS range, only the VOR range. I asked in the AU beta thread for help but it seems to have gone...
  18. wehaveaproblem

    Glad to be here

    I think you may be our virtual John Glenn! Welcome aboard. :tiphat:
  19. wehaveaproblem

    Meshing Question Anim8tor and multiple materials on a mesh

    Not quite. A single mesh can be comprised of multiple objects. I don't use animator, so they may have a different name... maybe groups? So, for example. My hangars at WIN are a single mesh. But have one object for the interior, and one for the exterior. That way I can have the exterior...
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