Search results

  1. wehaveaproblem

    Meshing Question Anim8tor and multiple materials on a mesh

    If I understand you correctly, it's a problem the AC3D->.msh plugin also has. All it means is you need a separate object within the mesh for each separate material. I assume the same limitation is in place for the animator script. So you can have multiple materials in a single mesh, but...
  2. wehaveaproblem

    Alternate history: How would a habitable Mars and Venus have changed the space race?

    Perhaps the real question is... would the Venusian or Martian Space Races have reached us first...? ;)
  3. wehaveaproblem

    Project New Waypoint MFD

    apparently not enough for my sieve-like memory to recall no lol! :facepalm:
  4. wehaveaproblem

    Project New Waypoint MFD

    This is looking slick, nice one. Reminds me of the ORL checkpoint mfd, but with a graphic display...:thumbup:
  5. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Aye, I think it is tbh, although it seems some rigs suffer from it more than others too. It's at the bottom of my list of things to fix as hopefully the base can become _ng compatible and I won;t have to worry about it. ;) ---------- Post added 25-07-12 at 02:14 ---------- Previous post was...
  6. wehaveaproblem

    Project Optimized XR5 Mesh

    Second that. Although I would say that Russ is a genuinely good man, so I doubt he would have any complaints about this. All the same, would be nice to fire him a PM or email, out of courtesy. That said, I'm sure Doug has/will get in touch if he plans to include it as official anyway, since...
  7. wehaveaproblem

    New Release Wideawake International Released

    Thanks for the kind words paddy2, glad to see the old girl is still pleasing users.
  8. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Will do. And lol... I was thinking just to follow our scheme so far and go with Light and Heavy VLC... but that's not certain... maybe just A and B... I'll confirm it when I send you the numbers.
  9. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    nw, much the same here, except on my HD. I'll push when finished. The new smaller VLC will need a few animation tweaks, as it will have 4, not 6 grapple arms, everything else should stay the same though, as it's essentially just a cut down version. But it will need its own code entry now for...
  10. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Glad to hear it's running smoothly. And yes, I'll still take more billboards. Send me a PM about it. I'll leave face to answer the SDK stuff. On another tack. Not much feedback on the base itself, as a working base. Some great kudos received about the look of it, and the mfd stuff, but...
  11. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Cheers for kudos Dan. WRT the ILS range: I can edit the VOR range in the base cfg file, but can't find the means to increase ILS, it seems locked at 30km in the engine? Anyone know if I'm missing something?
  12. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Yeah sorry, I meant I know what the function is, but I have no idea why or how it might effect performance. There shouldn't be any difference, the heavy lease are a rip and change of the TAs... the doors are the same mesh even... it's a strange one for sure and I only think it started to happen...
  13. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Thanks for another vid, very effective illustration. Funnily enough I discovered this issue myself when inside the hangar after adding the ummu door control consoles. Face said it was an unavoidable engine problem, so I left it at that. But, I don't understand why it only effects the large...
  14. wehaveaproblem

    Project XR Rolling Repair

    Sweet, well good luck with the baby and the procrastination mate. And I'm sure I can find some time in the near future to test out breaking... er repairing... a few vessels...:)
  15. wehaveaproblem

    Project XR Rolling Repair

    This looks awesome, but I've been lazy with reading the thread. ;) How far along is this project?
  16. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    face, very interesting. I'll message you about this. Good to hear. And wrt labels, I have no idea about that, so can't comment unfortunately. Thanks for the info. I know face has some stuff in mind wrt the cargo management, so I'm leaving it in his capable hands to wow me(us) some time in...
  17. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Fair point again about other addons. But, when finished, all the meshes won't be loaded all the time due to the LoD. So perhaps it's best we return to this issue later in the dev when we can start looking at LoD and fps in more detail. In the short term it's nice to have gotten some feedback...
  18. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Cheers Nuke, and cheers for PM. And thanks for clarification, Screamer7. So, no ctds or fps drop with multiple vessels aside, was the fps acceptable on your rig?
  19. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Just a quick one to say thanks for the fps stuff gents. I'm busy this weekend, but will come back to this with a proper answer shortly. ---------- Post added 09-07-12 at 13:14 ---------- Previous post was 08-07-12 at 19:01 ---------- Okay, so lets address this fps stuff: Unfortunately that's...
  20. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    There was some talk about this in the AU dev thread I believe. Face can tell you if it's a 'major' undertaking, but I know it's certainly an undertaking, and not a priority now. But I hope it will be compatible one day, cos it does make things look a lot sweeter.
Back
Top