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  1. wehaveaproblem

    Surface Base Pictown, a highly detailed and optimised town.

    Not everyone drives on the left?
  2. wehaveaproblem

    Mass and gravity question

    Cheers gents, A little follow up before I play with the equations. What's the output unit of measure for these? And what units should I put into them. I'd like to get something out that I can compare to the 1g of earth's gravity. Like I say, I'm only looking to get some ball park figures. I am...
  3. wehaveaproblem

    Project XR3 Phoenix (WIP)

    I didn't see the mkII design concept, so excuse if this is old ground. But how do they deploy from the stabs? I thought perhaps you could have them open like an air brake, so like an opening book, with the pages being the rad fins? Would look quite elegant, and only be a rotation animation.
  4. wehaveaproblem

    Mass and gravity question

    Yo, What's the basic calculation for how much gravity is created by how much mass? I'm curious of this in regards to how big an asteroid or comet, or anything for that matter, has to be to have practical amounts of gravity with regards to human influence. Specifically, im wondering if a...
  5. wehaveaproblem

    Project XR3 Phoenix (WIP)

    Collar and cuffs rarely match... Anyhow, this is looking good Loru. I agree with the sentiment that the style fits with the XR genus evolution. Enjoying seeing her come together.
  6. wehaveaproblem

    Tutorial Coding a Lunar Lander from the ground up (when you don't know how to code)

    Cheers for this. I code a bit with lesser languages to some level of competence, but I've always found any language with a C in the name too daunting. But this "dummy's guide" might be just what I need to at least attempt some fundamentals in orbiter. Looking forward to the next instalment. Cheers
  7. wehaveaproblem

    Project project sorpendarin- redesigned

    Yo little man, don't get disheartened. I still can't believe you are only 9 and even thinking about modding for orbiter. I only ever made a space station out of toilet roll tubes when I was that age. I remember when I was nine and I took up karate, I thought it would be easy and quick. I...
  8. wehaveaproblem

    Humor Random Comments Thread

    My brain is currently finding a curious interest in the difference between 'an other' and 'another'?
  9. wehaveaproblem

    Merry Christmas to all

    Perhaps he's trying to hit santa's sleigh! ;) Merry whatnots to all!
  10. wehaveaproblem

    Pictown - a detailed town for Orbiter (formerly ABFO)

    This looks like a great addon, nice one. I'm away for Christmas so can't take a look until the new year, but I'll be sure to do so. One question, do you use night textures and/or beacons for illumination?
  11. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Cheers PB, much appreciated. A word on this use though... The dreaded Z buffer. You will likely encounter transparency issues with this, namely what can and can't be seen through transparent textures. Face has got around the worst of the z buffer issue by loading all the transparent...
  12. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Don't know about that, but my motivation and time-keeping apparently does lol... but we're getting there slowly! ---------- Post added 21-12-12 at 18:09 ---------- Previous post was 20-12-12 at 23:19 ---------- I should probably be posting about new stuff in the original dev thread, rather...
  13. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Yeah, I'm using transparency to do most of the work and keep the polys down. Each tress is 36 polys. This is the first draft, so not perfect. The texture needs some work too, but we're just going to test the transparency (wrt z buffer issue) first and see if it's good enough to implement...
  14. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Soil tests were finally carried out today. Unsure if this tree species (texture) will be used, but the proof of concept seems to work.
  15. wehaveaproblem

    Project Wideawake International: Ascension Ultra

    Dear Mr Paddy, Re: your pursuit of recompense for financial outlays made in the light of the WIN AU development. Please be assured that why AIA is genuinely touched by your admiration of our work and pleased you are eagerly anticipating its availability to the public, we are concerned that...
  16. wehaveaproblem

    Project Wideawake International: Ascension Ultra

    Ok, so you're talking about the existing WIN, this thread is for the new AU dev. But to avoid starting a new thread or rezposting in the original WIN thread, I'll answer here. I'm not sure why the orientation change isn't saving in your scenario. I've never had issues with that before, that's...
  17. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    The new Airport has finally been built! For the most part this is a static mesh, but it will have a control room camera point (like the others) and a UMMU action area for access to the rosters. Here's a pic, the glass for the control room is currently missing. I think this design is much more...
  18. wehaveaproblem

    Project Wideawake International: Ascension Ultra

    Thanks for the kind words... Are you talking about AU beta, or the original WIN? And when you say 'reverse it' what do you mean? change it's heading? If so, unfortunately orbiter does not pull the heading of landing pads when it pulls their positions from the cfg, so all vessels face the same...
  19. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    No update today I'm afraid, not quite ready... BUT face and I are working for a release before Christmas, which should have some good new toys for testers to play with.
  20. wehaveaproblem

    Discussion Default bases surface tiles

    Great initiative btw, good luck with this project. As to the timeline feature... I used this for my original Ascension Island add on and it's easy enough to implement. However I'm not sure how much it was actually used. Also, since I was developing my own fictional base it seemed appropriate...
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