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  1. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Thanks PDF, I've replied to your PM
  2. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    ha, you didn't ask to. :p But I tend to use the stock DG for testing too... but I don't test UMMU.
  3. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Maybe the use of the stock DG is so rare nowadays, that noone noticed...? I suspect most ummu users either use DGIV/XR Fleets or some other historical mods... Stock DG is not ummu compatible afterall, right? so maybe testing understandably just slipped through the cracks...?
  4. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Thanks for the detailed description there, even I learnt some things! ;) #3 isn't it now? And aye, unfortunately seems a disclaimer will be required to cover a few such issues.
  5. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    That's a limitation of the stock Orbiter gfxengine unfortunately. You can only cast a shadow on the earth or on a mesh loaded in the base cfg file. Crane is very much WIP atm, effectively just very basic placeholder code atm. I'm not sure on the technicalities, but I know face has an...
  6. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Ok then gents, I had considered it before, so I will hit one pad and VAB with a shrinking ray.
  7. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Much obliged Nuke, let's hope so. yes, very much WIP on that stuff atm. I will give it a play to find that sweet spot between believability and yaaaawn. Thanks for that feedback, it's good to get at an idea of the fps numbers. Seems satisfactory so far.. agree? It's just laziness on my...
  8. wehaveaproblem

    Question Best Place to Immigrate?

    Woah, slow down there! Exaggerate much? That said, I have no idea what a 'plauge' is, so maybe it's good advice... ;)
  9. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Thanks for the positives! WRT to clearances. Yes i am aware there are a few cloase calls and things are a little tight. This is the result of 2 things mainly. Firstly, Some of the original meshwork was done bloody ages ago, so was designed around the DG, not the XR2. I will increase...
  10. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Thanks for the further report. That's an interesting thing you've found there about time accel vs scn editor. I'm not sure if it's something face is aware of, or if there's anything we can do about that tbh. Have to wait for him to see this. wrt multiple bases. I know face has programmed that...
  11. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Aye I'll get to it. You should know by now I get my numbers wrong at least twice before it's right lol.
  12. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    It's not meant to be that way to my knowledge, and it's not something I've noticed before. I shall (get face to) take a look into it. Cheers. ---------- Post added at 21:49 ---------- Previous post was at 21:44 ---------- Just had a play and it's not a bug I can reproduce, all lead-in lights...
  13. wehaveaproblem

    Question The Orbitnauts' Quiz of astronomy and spaceflight!

    Aye, they're the ones... I don't have the answer for you, but I have learnt there were a lot more orbital launches than I expected.
  14. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    aye, we're stuck with that I'm afraid.. one day someone will code a working tug. :tiphat: much obliged. edit: "Yes, the runway beacon light strobes." Sorry, one more clarification... do you mean the lead-in landing lights or taxiway guidance lights?
  15. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    That statement mainly refers to the lights around doorways and in hangars. But hmm, what do you mean by 'the beacon lights strobe', which ones specifically please?
  16. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Great feedback chaps, thank you! I shall attempt to comb through it all and answer things. Face has answered some, we me double up, I may miss some stuff.. So if I miss a question/suggestion, please point to it again. TBH that's better than I expected! I know some people may struggle with...
  17. wehaveaproblem

    Question The Orbitnauts' Quiz of astronomy and spaceflight!

    I've found an interesting datasheet for the total launches for rocket types, but not sites... I'm not sure if I have the patience to extract the answer lol. Maybe I'm reading too much into it... But I suspect the key(trick?) parts to this question are 'orbital' and 'attempts'... which makes...
  18. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    Thanks for the first feedback gents. Glad she seems to be holding together! As to the issues you are describing, they are due to the transparent vessels and the way they are rendered by the graphics engine. Basically, the order the vessels are loaded effects whether they can be seen through...
  19. wehaveaproblem

    Project Wideawake International: Ascension Ultra

    You make a very fair point there. let's see what face has to say on it, as I have no clue. :) edit: well there ya go! sounds positive! cheers face
  20. wehaveaproblem

    Project Wideawake International: Ascension Ultra

    One for face definitely lol. Sounds like some interesting stuff you got going on there though, so let's hope so. However, I can say that such compatibility issues will likely come at the end of the dev process, as I'm sure you can appreciate.
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