You can find an answer in this thread on Dan's Orbiter page: http://orbiter.dansteph.com/forum/index.php?topic=10321.0
azimuth = arcsin ( cos (inclination) / cos (lattitude) )
Additionally, you could use LaunchMFD which will calculate the heading for you...
My main installation is 2010-P1 because of the current compatibility problems with 2016, and the vast repository of add-ons and utilities available for the older version.
Orbiter 2016 revolutionized Orbiter as far as texturing, terrain, mesh-detection, collision-detection, and other advanced...
a. Yeah, that's pretty much the problem then. Thrust offset is a big pain in Orbiter, and it's mostly because the generic autopilots aren't specifically designed for it. You might fair better if you use PursuitMFD or AttitudeMFD to hold a prograde attitude during burns...
Oh, are you referring to the changed CoM? That sometimes happens, and Orbiter freaks out. I'm not always sure it's because of a CoM change, but this is the type of issue you receive when docking vessels in Orbiter. The RCS system will try to correct it, but things get finicky.
This is...
Does docking a vessel to another not sum the mass of both ships? What you could possibly do is, within the scenario file, edit the mothership's mass value to include the childship's mass. I know some vessels have this value available within the scenario entry, but it could be different with...
Heya guys,
I know some of you have expressed some desire to play submarine games, and multiple users have reflected on their time in the Silent Hunter series. A new Cold War submarine game pulled out of dry dock today.
Perhaps in the spirit of Dangerous Waters, this game gives priority to a...
Thanks a bunch for the information. That makes a lot of sense now, and even though I don't know if choosing alternative variables will make FG work better, it does provide some food for thought, and some hope.
I'll give it another shot over the weekend.
:cheers:
Huh, that's strange then. I downloaded FG last week, or so, and loaded up the default plane on lowest settings I could set and could barely even move the camera around.
Embedded is a dxdiag readout of my specs; maybe you can spot a reason for such low performance, or a reason for the OpenGL...
I have a laptop because I'm too dirt poor for a desktop. 2.5ghz to 3.1ghz, i5 processor. 16gb of RAM.
Yeah, and none of this means anything when you're running Intel integrated graphics with very little vRAM. It works well with DirectX games, but since FG is OpenGL, I get 5 fps on the...
This little project of yours is beginning to make SSMS look pretty small for its britches. I didn't realize how much had been going into this project until I took a much closer look. I only wish I had a computer that would let me play with FlightGear, and your shuttle.
Thank you guys so very much for this. I can't believe it took me this long to realize a new release happened, but I cannot wait to sink so much time into this.
Wow, this is really neat! I'm always fascinated by the sheer number of parts, a subsections that encompass vehicles of any variety. Thanks for posting this.
I think you should reconsider the validity of this line of reasoning.
The "why" and "what happens" are interconnected, and without understanding the theory behind flicking the switch you're being told to flick, you just might break something. Especially when your eyes wander ever-so-slightly...
The following is a thread to discuss Xplane's accuracy of simulation compared to other flight simulators, as well as an initial platform for Thorsten to voice his opinion on blade element theory. The context is listed below:
NOTE: Quotes taken from the original thread found here...
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