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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Not to mention this kind of anonymous data sending is used by many games and software developers to gauge their programs' performance and usage statistics. In a manner of speaking, you probably shouldn't fear this kind of thing unless you're a super secret spy because I seriously doubt...
I think that's a very smart idea, and that's why I've been collecting all of these answers to my questions and, especially, trying to tag as much as possible. I figured that if I have these questions, the answers are hard to find.
I would like to help future developers in any way I can, and I...
Thanks for the advice. I've been looking around at many different development threads to sort of gain an idea of what is required to start such a project.
Do you think it would be beneficial to continue on my current path with spacecraft3 and finish the project as it is? Then at some point in...
Oh, I intend to go all out. I just need to get the basics down first so I can use the resources. I'd really love to add switches and stuff too, but I'm not sure that can be done in spacecraft3 only. I'm thinking I'm going to need to start learning how to use the API in conjunction with a...
Must it be done with a texture, or could I create the fields beforehand to test out the concept? Need I code, or can this be done by setting coordinates inside the .msh file?
I kinda just want them to control the MFD as they would in, say, the ShuttleA. They don't even need to be fancy and have lettering. If I could overlay them overtop the static buttons on the MFD frame that would do just nicely.
I figure, from looking at some .msh file data, that the buttons...
HUD Again
Well, I learned today that .msh files can be manually edited. Thanks for the help, Donamy!
Only thing I can't figure out now is why the HUD doesn't display all elemental data.
-Samuel
---------- Post added at 14:45 ---------- Previous post was at 14:39 ----------
Fixed...
Hello,
I'm using Spacecraft3/4 to create a ShuttleA-esque cargo transporter and am now in the Virtual Cockpit design phase. Recently, I learned how to define mesh points for HUD and MFD placement. My question is: are you able to define more than just two MFDs? If so, what is the syntax...
HUD I Guess
This is, uh, where the HUD is supposed to be. If anyone can possibly point me in the proper direction for creating one of these, I'd be very appreciative.
:cheers:
-Samuel
Draft_January 2017 Update
Dat Panel
Dat Console
Dat Earth
Dat Pilot Seat
Dat Draft.
Ladies and gentlemen, I'm proud to announce that the Draft now has sitable seats!
More to come as time permits!
:cheers:
Sam
Well lookie there, it made it into Orbiter; albeit with improper parameters and see-through-ship cockpit windows! Tis a start.
I guess I fix phasing through the earth problems with touchdown points.
Huh, closer than I thought.
I'm hoping the suits they wear inside the ship are less...
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