Search results

  1. T

    Project New Baseland Version

    Hello, i posted an update again. (See first post). Please delete you old baseland scenarios before (folder Scenarios\baseland). The new folder comes with this zip contains the challange "Mission to Aristilus" and a new folder structure. I've added one "s" to much last time, so please delete...
  2. T

    Flight Question How do you calculate fuel usage?

    Hi I found this cool image at wikipedia :thumbup:
  3. T

    Flight Question How do you calculate fuel usage?

    I use BurnTimeCalcMFD, it shows you the "estimated remaining dv" of your ship and the required fuel and dv for a manouver (If you enter the dv). But of course you need to know how much dv you need, that depents on your exact flight plan. I hope that helps...
  4. T

    Hi marcogavazzeni, is you "eagle" vessel still released? Or will it be released soon? I saw this...

    Hi marcogavazzeni, is you "eagle" vessel still released? Or will it be released soon? I saw this video on youtube and I guess it's your add on right? orbiter 2017 04 02 10 54 33 03 - YouTube
  5. T

    Problem XR2 sinks through landing pad after touchdown

    After downloading and installing the high resolution package for the moon the issue seems to be solved on my installation...
  6. T

    Project New Baseland Version

    I uploaded a new version.
  7. T

    Orbiter Video Thread

    Orbiter Baseland Demo - YouTube
  8. T

    Problem XR2 sinks through landing pad after touchdown

    I have the same problem. But when I start a scenario where the xr2 is landed it's ok first, but when I activate the hover engine, climb one meter and deactivate the hover engine, the xr2 is sinking again...
  9. T

    New Release D3D9Client Development

    Yep that solved it :)
  10. T

    New Release D3D9Client Development

    Hello, I had copied the installation folder to another PC but now the Video tab does not apper in the launchpad when I start orbiter_ng.exe . What I have to do?
  11. T

    SDK Question get gear status

    Hello, is there any workaround to get the gear status of a vessel if it's retracted or not? I havn't seen an api method to get it. I think it's because it's a general "animation" without anything special, but there is also an api method "doubleVESSEL::GetWheelbrakeLevel". For the Deltaglieder...
  12. T

    API Question ReadStatus and WriteStatus for modules?

    Hello, I have seen the ReadStatus and WriteStatus methods for MFDs, but is there something similar for modules (no MFDs and no vessel etc.)? I have a std::vector to store the data during runtimer for all the different vessels. The autopilot a are controlled by the clbk::PosStep and the...
  13. T

    Project New Baseland Version

    Does someone tested it with native graphic client? If so I recommend to use the D3D client because with native driver the autopilot is "oscillating" I don't know why and how to solve this... BTW I noticed that the ravenstar on PAD 6 will disappear under the landing pad but with native...
  14. T

    Project New Baseland Version

    At the moment that's not the intention, but maybe it's possible to implement such programs in the future. However, if you pass the base in a "flyby", the autopilot should handle that. But if the angle of the "impact path" is to high, I think it will not work so far. From which addon is that...
  15. T

    Project New Baseland Version

    Hi, dgatsoulis thank you for testing and for your feedback! I'm not sure, what you mean with "direct" landings?
  16. T

    Project New Baseland Version

    Hello, this thread is for development discussion only. The download file, description and release information have been moved into the Orbiter Forum AddOn section.
  17. T

    Physicists create 'negative mass'???

    https://phys.org/news/2017-04-physicists-negative-mass.html How crazy and seriously is that? May this be the material from which dark energy is made from?
  18. T

    Problem need some help for an autopilot to controll ypr...

    Hello, I have some Problems by developeing the new baseland add on: I noticed that using the inline graphic client, there are always some little "thruster activities", i guess because the values for the allingment are never 100% corect after one timestep. I know it's a bit complicate but if...
  19. T

    Problem Screen offset in fullscreen

    Hello, When i start Orbiter in fullscreen mode (inline graphic Client) on my Laptop (Windows 10), I have an offset on the Screen...? Does someone knows how to solve this or is it a bug? This is at a resolution of 1920 x 1080 Its also happen by using lower resolutions... (1280 x 1024) It...
Back
Top