Search results

  1. T

    Space Engine – Free Universe Simulator

    Release date has been announced to 11. June :)
  2. T

    Space Engine – Free Universe Simulator

    The software is still not available, but the Steam page is online providing some videos, screenshots etc. :tiphat: https://store.steampowered.com/app/314650/SpaceEngine/
  3. T

    Programming Question c++: How to add a number after a \0 in a char array?

    @Urwumpe, if I replace the delimiter by another one, String.concat would not work anymore... I also tried the other solutions, they also not work, because i gues e.g. "\0x00456" is also a valid hex code or isnt it? kuddel that solution works. Thank you!
  4. T

    Programming Question c++: How to add a number after a \0 in a char array?

    Hello, i want to parse a connected char array to an array of strings. In the char array, '\0' is used to seperate the string. After the '\0' is a number, in this case 456. The problem is that \0456 will be replaced by the assci sign 456. So how I can initialize the char array right instead of...
  5. T

    News Ethiopian 737 crashed on way to Kenya, 157 people on-board

    Let's see from the cold point of statistic... 330 Maschines in service of this type * 165 passangers per flight (assumed) * 30 day per Month * 5 Month * 4 flights per day per airplane (assumed) ~ 35.000.000 passengers carried, 346 died (In the last five month) "Statistic" chance to die on a...
  6. T

    Space Engine – Free Universe Simulator

    New version soon available on steam? Just read that the release of a new version seems to be close... http://spaceengine.org/blog190217/ The new version seems to support oculus rift (Not sure if vive etc. also), but it's not free anymore... I read in the forum that the price will be maximum...
  7. T

    NASSP Prepare for PDI

    Hi thank you! Ok and how should I read that check list (e.g. in the first line @50+)? So V47 means Verb 4 7 on the DSKY right? Without Enter? And what does "414+1" means? It's input for the AGC or AGS??? I just need to understand the concept of that check list...
  8. T

    NASSP Orbiter Autopilots in NASSP

    Maybe, but the one you linked does not work on my O2016 installation... and the new baseland version is for 2016+ only And I prefere NASSP ;-)
  9. T

    NASSP Prepare for PDI

    Hello, I tried to use the scenario "Apollo 11 - 12 - Before PDI T+102h28min.scn", and there is this "CLR" Button blinking but if I press it, nothing happent... Is there something still wrong with the scenario or what I have to do? If there is any guide in the folders please let me know I don't...
  10. T

    NASSP Orbiter Autopilots in NASSP

    Hi Urwumpe, ok if you ask in detail ;-) , I will test my base land (It's an external autopilot) if it can land the NASSP LEM but it can't controll the RCS and I guess it's the same issue...
  11. T

    NASSP Orbiter Autopilots in NASSP

    Hello, is there a way to get the standard autopilots (prograte / retrograte / nominal +/- ...) working?
  12. T

    Question Virtual Reality

    Sorry I thought this was a new thread so please ignore this post...
  13. T

    Orbiter Video Thread

    for comments to the add on please go here: https://www.orbiter-forum.com/showthread.php?t=38581
  14. T

    Project New Baseland Version

    New version available for testing! I have reworked the description here a bit because some points were out of date (First post)
  15. T

    Fuel optimized lunar landing

    Ripley yes I'm developing BaseLand further... I did some test, here are some values for my needed dv: DV used for stock DG: 1. Brake using main engine, touchdown by hover engine: 1.735 m/s 2. Hover engine only landing: 1.791 m/s 3. Brake using retro engine, touchdown by hover engine: 1.998 m/s...
  16. T

    Fuel optimized lunar landing

    Yes I tried out that MFD. But it's not fullfit my requirements or I don't know how... See later why... Yes i absoloutly agree. - Use the heaviest engine you have (If you have more then one). Because as more power the engine has, so faster your brake phase is. That means, that you don't have...
  17. T

    Fuel optimized lunar landing

    - One engine spaceship - Engine can be regulated in thrust - RCS and/or gimbal for rotation - No wheels (horizontal speed has to be 0 at touch down) - One ignition (No DOI, from a circular orbit some km over the ground) (Becuase else you are right, we can choose an periapsis one meter over...
  18. T

    Fuel optimized lunar landing

    Hello, I have this question since some years so I will ask now: How does the flightpath looks, from a (let's say ~circular) lunar orbit to landing with v almost 0 at the end, for a ~100% fuel optimized lunar landing? (Le't ignore terrain etc. in the first step) And what's the "optimal"...
Back
Top