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  1. kuddel

    Greatest gaming

    Anyone here maybe won "El Gordo"? ...and willing to donate? :D
  2. kuddel

    Request Artemis landers

    Just a quick guess: oapiGetFocusObject() does not return a valid value? You should never assume things to go right, better assume things to go wrong and act accordingly. Even if the code looks more bloated! So: auto vessel = oapiGetFocusObject(); if (vessel) { // ... } ...what to do if vessel...
  3. kuddel

    Updates Artemis Program Updates & Discussions

    I knew that term, but that's a bit to violent - so I didn't use that. If it was water-hammer I would be very concerned :D I even built a "demonstrator" with plastic pipes once, to demonstrate that effect to youngsters that thought "close the valve as quickly as possible" was a smart idea :p
  4. kuddel

    Updates Artemis Program Updates & Discussions

    Funny how it sounds when the RCS fire. Remindes my of the tubing of the central-heating at my home when a valve is closed to quick and causes "a backslash" (if that's the right term) :unsure: ...and Yes, there is some air-pockets in the system that should not be there :D (in my central-heating...
  5. kuddel

    Question Making Valid Sketchpad object in Lua?

    Hi, as I've heard my name ;) here's what I have found so far: 1. The Lua callback functions so far (prestep, poststep, setclasscaps) are implemented by the ScriptVessel class (see Orbitersdk/samples/ScriptVessel and Config/Vessels/ScriptPB.cfg). 2. Adding similar code to call clbkDrawHud might...
  6. kuddel

    Discussion Spaceflight Video Thread

    Hmmm, I am a space geek, but why an App? I already waste too much time looking at that tiny phone screen ;) ...I'll try it anyway :D
  7. kuddel

    Question THGROUP_USER / THGROUP.USER Identifier in Lua?

    I am pretty sure it is. In general it's just another Number used to identify the thruster group(s) - 0x40 to be exact. And it's clearly handled in "\Module\LuaScript\LuaInterpreter\lua_vessel_mtd.cpp": //... int Interpreter::v_create_thrustergroup (lua_State *L) { static const char...
  8. kuddel

    Question [SOLVED] Importing Lua Module?

    MAybe that was just a typo in your post, but shouldn't you call Elevator() on make_anim_module, when you've used require(...) ? Like: make_anim_module = require("make_anim") ... make_anim_module.Elevator() On the other hand, I am only slightly above noob-level when it comes to Lua ;)
  9. kuddel

    Problem Orbiter Will Not Work Orbiter and Orbiter_NG w/ D3D9 Client

    Hmm, I have no experience with running D3D9Client on Windows 11, but I doubd that that migh be a no-go. Do the logs (Orbiter.log in main folder and Modules\D3D9Client\D3D9ClientLog.html) show something?
  10. kuddel

    General Question Set animation from scenario file

    Hi @johnnymanly , I am not sure what exactly you mean by "a lua vessel". If the vessel (class) itself was written in lua, there should be something like these callback methods: void SaveState (FILEHANDLE scn); bool ParseScenarioLine (const char *line); (these are the C++ API, but...
  11. kuddel

    Internet Video Thread

    Any volunteer test-pilots? Get your rush of adrenaline very early in the flight ;) ...
  12. kuddel

    Humor Random Comments Thread

    Beware of the localization nonsense! :p You might be able to guess what "Select Case var Case 1 ..." might be in german locale ("Prüfe Fall var Fall 1 ..."), but do you have the skills to guess it in Czech ;) I hope your "VBA skills" don't have to be used in EXCEL 95
  13. kuddel

    Launch News Luna 25 - Thursday, Aug. 10, 23:10 UTC

    Ups 😊 - title changed, thanks for the heads-up (y)
  14. kuddel

    Launch News Luna 25 - Thursday, Aug. 10, 23:10 UTC

    ...only one way to find out: Try it! And that's what they are doing :)
  15. kuddel

    Launch News Luna 25 - Thursday, Aug. 10, 23:10 UTC

    Seems like roscosmos is launching Luna 25 this week. You'll find the information on the news-page of your choice ;) https://en.wikipedia.org/wiki/Luna_25
  16. kuddel

    Project Blender Mesh Tools add-on

    C++ can not have identifiers starting with a number btw. Blender might allow that, but C++ doesn't
  17. kuddel

    General Question reentry flames on launch (screenshot)

    Just a quick update: I am currently fighting some other (build/compile/whatever) issues. But I will look into this - it just takes some more time, unfortunately ;)
  18. kuddel

    General Question reentry flames on launch (screenshot)

    I did not have time to look into this, but just to rule out other things: Do you have noticed differences in the dynamic- (and or static-)pressure values when using D3D9Client vs. Inline Client? Can you upload a scenario for a "stock" DeltaGlider that does the atmostheric skip (some short time...
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