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    Hello everyone!

    Welcome back! :welcome:
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    Vessel New Glenn addon inspired by BrianJ's Falcon 9

    Hi, installed your Jackyln barge, used the FALCON9TEST2.SCN, worked fine for me (even though it is on the edge of what the Falcon9 autopilot can cope with from such a high 1st stage apogee - has to stand on its head to do the boostback burn). Do you have "Attachment Manager" enabled on your...
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    Vessel New Glenn addon inspired by BrianJ's Falcon 9

    Edit the scenario vessel entry for LZ1: PADVIS 1 (for invisible pad) PADVIS 0 (for visible)
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    Vessel New Glenn addon inspired by BrianJ's Falcon 9

    Yes. Funny, I used your Launch Control Panel settings and LZ1 location and it worked for me. Landed perfectly spot on, wind effects enabled etc. 🤷‍♂️ BTW you should press the Launch Control Panel "Refresh" Button after moving the landing target, it'll give you a new fuel reserve estimate, based...
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    Vessel New Glenn addon inspired by BrianJ's Falcon 9

    Hi, I tried your Falcon9 test. It won't reach the LZ1 because the autopilot is set to launch to +50deg inc. on the ascending node (Northerly azimuth), but the LZ1 is way South of Cape Canaveral. You could: Set autopilot to -50deg.inc. (descending node - Southerly launch azimuth). And / Or Use...
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    Question Custom Planet Elevation Maps for Orbiter 2016?

    Hi, @Face is the man to really explain all this, but his post here might clarify things for you: https://www.orbiter-forum.com/threads/orbiter-texture-tree-tools-ot3.34136/page-11#post-523318 Good luck! BrianJ
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    Vessel New Glenn addon inspired by BrianJ's Falcon 9

    Yes, they do look tiny on the launcher! They're only ~1m cube. Crazy trajectory - I wouldn't know how to plan it in Orbiter. https://escapade.ssl.berkeley.edu/mission-design/ Cheers, BrianJ
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    Problem My vessel DLL crashes on launch, but only sometimes

    Hi, Have you checked for (and removed) any "isolated vertices" (vertices that don't form part of any poly) ? There's a facility for that in Gmax, maybe Blender has the same? Cheers, BrianJ
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    New Release Crew Dragon 2022

    Update 251003 Fixed "orbit changes when dock ring extended/retracted while docked" bug.
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    Crew Dragon 2022 - 251003

    Update 251003 Fixed "orbit changes when docking ring extended/retracted while docked" bug.
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    New Release Crew Dragon 2022

    Many, many thanks! Much appreciated. (y) I did give that method a try, but results were comparable to using vessel Status. I resorted to having a debug string showing PeR and ApR to millimeter accuracy, to get a handle on what was going on. The best result I got using Undock/Move-Port/Dock...
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    New Release Crew Dragon 2022

    @francisdrake Thanks so much for the report - and suggestion! (y) Deorbit, trunk jettison, reentry, splashdown and retrieval all working here too. And using ShiftCentreOfMass() replaces about 30 lines of code with just one. I'm think I'm going to call that fixed :) I'll update the main add-on...
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    New Release Crew Dragon 2022

    Hi, after banging my head on a brick wall for hours with variations on the method I outlined above, I thought I would at least try @francisdrake's suggestion - and I think it may well be the way to go (or did everyone except me already know that? :LOL: ) Attached below is another patch with a...
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    New Release Crew Dragon 2022

    Well, I've tried every different variation I can think of and I'm not getting anywhere with this. My method is basically: Get vessel status/elements Undock Move dock port Set vessel status/elements Dock Set vessel status/elements I tried doing everything in clbkPreStep{...}, tried setting the...
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    New Release Crew Dragon 2022

    Hi Don, I don't think so. I use the stock ISS anyway, which doesn't have any attitude functions like that. Do you see this "orbit change" effect when using the Crew Dragon? Its only very minimal for me using the stock ISS. I can't remember if we encountered this effect before, or whether we...
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    New Release Crew Dragon 2022

    Thanks very much for the ideas! (y) I might give that a try - but I have a feeling that the VC "switchable" areas and possibly other stuff may not be included in the ShiftMesh or ShiftCG methods - which will be an almighty pain to fix! But I'll keep that idea in mind. Thanks. I have been using...
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    New Release Crew Dragon 2022

    Thanks very much for testing! (y) I had a feeling the fix was too easy. I think the severity of the effect depends on orientation, relative vessel masses, frame rate. One more idea I can try, if that doesn't work then I guess I'll go with spawning an attach point on the other vessel etc. but...
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    New Release Crew Dragon 2022

    Hi, @General_Mile_1 pointed out that the bug "orbit changes when docking ring is retracted/extended while docked" was still happening ( I thought I had fixed it) . The "crewdragon2022_patch_250925.zip" attached below should really fix it (I hope). It contains a new dm2_capsule.dll . If anyone...
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    Hello everybody!

    Hello! :welcome: I'm mostly interested in interplanetary probes :probe: but if you search Orbiter Downloads section for "Shuttle" I'm sure you will find something beyond the standard Orbiter shuttle.
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    Project N1 Lunar

    That got me wondering if you could actually make a working periscope using D3D9 reflective surfaces. It probably wouldn't work but its a nice thought :giggle:
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