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Thank you so much for your kind words.
Right now, I'm nearing line 2000 of code in the Multistage2015.cpp file, and I'm also excited to see this module finally working. I'm spending 4 hours a day just on this project because I think it's going to work this time.
The main bottleneck I've had...
Well, here in my country there aren't even any trains left. But if that weren't the case, I'd be talking about: https://www.martynbane.co.uk/modernsteam/ldp/argentina/arg.htm
Please take care of your respective countries. We don't even have an economy anymore.
cries in perpetual economic crisis...
Hi friends,
I'm still working on Multistage 2015/2025...
Here's one of my findings:
It turns out that out-of-index accesses are still occurring, so I have to review all the arrays one by one. It's a very large project with over 10,000 SLOC. So it's going to take me a while to find the elusive...
Thank you all for your comments and feedback.
Indeed, Orbiter can be enjoyed both atmospherically and orbitally.
I particularly love airplanes, especially historic, larger, and rarer ones. I also plan to make rockets (later, with Multistage2025).
And in the case of the An225, let's not forget...
Hi @Gondos,
I mustered up some courage and decided to explore the source code for the Orbiter Linux graphical client to see if I could apply what I learned in LearnOpenGL. The thing is, I changed the values for nearplane = 0.0f; and farplane = 1e11f; to nearplane = 0.1f; and farplane = 5e9f...
After correcting a single line of code I wrote by mistake, it now writes the entire flight data file.
I will update the GitHub repository very soon. UPDATED
Your progress looks beautiful, and yes, baked textures do look more realistic. I have a bad habit of forgetting to use them. It serves as a reminder for the next time I make an airplane.
By the way, now that I remember, I've also used baked lights, they're great for faking cabin lights.
Thanks so much for trying it out and letting me know!
The same thing happened to me, indeed. There must be some problem in the loop that saves the data, and it stops early. One of the functions I had to update was opcTimestep, changing it to opcPreStep, and that probably requires more work.
I'm...
@polaris149Tiberius @gattispilot
Okay, folks, here's some progress I've made:
Now the configuration file is saved.
Now the configuration is read from the configuration file.
Now the FlightData path is created within %OrbiterROOT%.
Now the graphics are drawn, and the .dat file with the flight...
I think I solved it using std::ios.
As far as I know the MFD API only works with C++. We should check the source code or ask @Gondos to see if there is a LUA MFD implementation.
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