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  1. Piper

    Request Next Orbiter release suggessions

    You responded to my post with "Need HDRR and FXAA?" I didn't understand what you where responding to in my posts. Or where you just saying Orbiter could use it?
  2. Piper

    Request Next Orbiter release suggessions

    What would that fix?
  3. Piper

    Request Next Orbiter release suggessions

    My list: Allowing rings to be rendered around meshes for planets, not just spherical planets. Some method for doing comets. Most of what is required is already there, we just need a way of doing cometary tails that still look good. Eclipses. Right now with Orbiter, if you are orbiting a moon...
  4. Piper

    Problem Chariklo Rings

    I've been using an nvidia .dds exporter with adobe photoshop. When I took a closer look at the textures themselves, it does appear that it is saving the texture without the alpha channel, even though I've set it to do that. When I get home and I can hook my laptop up to a network, I'll look...
  5. Piper

    Problem Chariklo Rings

    Setting the sphere's texture level to 0 also makes the rings invisible. As for making the sphere smaller then the mesh, that doesn't work either. Orbiter still renders the sphere on top of the mesh for Chariklo, even though the sphere is smaller then Chariklo itself.
  6. Piper

    Problem Chariklo Rings

    Just a little update on this. I've completed the mesh for both the rings and for the main body of Chariklo. Currently I'm using the texture from my 1994 CC addon, but I'll make a custom one for Chariklo itself. I've done up a texture, complete with transparency, for the rings themselves based...
  7. Piper

    Problem Chariklo Rings

    I've been trying that, and it doesn't seem to let me, regardless of which format I choose. I either get a completely black sphere (it's ignoring the alpha channel), or I get a white sphere. Any examples of a planetary texture that already is transparent or contains transparency...
  8. Piper

    Problem Chariklo Rings

    I've been making a Chariklo add-on, because an asteroid with rings around it is just way too good to pass up, and everything was going nicely (mesh for Chariklo made, config file made, etc.), when I discovered a bit of a hick-up. Orbiter doesn't seem to let you model rings around a mesh object...
  9. Piper

    OHM Pluto and Moons

    The ISV Pegasus System Expansion Pack does indeed contain my Pluto and Moons add-on.
  10. Piper

    Consultation on a MEADE telescope

    The ETX series of telescopes are a great series of telescopes, but to answer your question, it depends on how you define "good definition." People are so used to seeing Hubble images, and images from other massive telescopes, that when they look through even a large telescope like mine (a...
  11. Piper

    Project Low-Thrust Trajectory Planner

    Ya, that is something I'll be addressing in the new version (I recognize it may be a problem with some of my other programs as well). The new version is coming along well, the form is done and I have begun transfering and converting code from the old one to the new one. I haven't had a lot of...
  12. Piper

    You know you're addicted to Orbiter when...

    When you learn you are going to lose your mobile patroller position at your job due to cutbacks and are going to be stuck sitting behind a desk, and the first thing you think of is "Well, at least I'll have time to catch up on all those Orbiter addons I've been wanting to work on."
  13. Piper

    Project Low-Thrust Trajectory Planner

    I can definitely upload the current program to OHM, if everybody wishes, but the program was written back in the days of VB6, so it isn't exactly workable on everyone's computers right now. I am currently re-writing the program from scratch in VB2010. I still have all the raw code (I really...
  14. Piper

    OHM Pluto and Moons

    I plan on doing exactly that :)
  15. Piper

    OHM Chapman Probe v2.1

    I'm not sure what's wrong there. IEATMFD keeps you locked on to a relative heading, and that heading is relative to whatever you are orbiting. Thus, if you burn at an angle of 95deg to the side, and 10deg up, it will keep you doing that regardless of what happens to your orbit. I didn't write...
  16. Piper

    OHM Chapman Probe v2.1

    I do still work on stuff, slowly. Right now I'm working on learning how to make .dlls. My next release (whenever I do get around to it), will likely be a simple update of all my spacecraft using .dlls instead of Spacecraft3. I'm also probably going to do an update of my Pluto and Moons addon...
  17. Piper

    SDK Question Rotating a Mesh, and a Jettisoned Payload

    Yaaay!!! I got it to work using attachments :) Thank you so much guys.
  18. Piper

    SDK Question Rotating a Mesh, and a Jettisoned Payload

    It's the second. With that said, maybe I should be doing this as an attachment instead. I guess it would solve both problems. I'll give that a try.
  19. Piper

    SDK Question Rotating a Mesh, and a Jettisoned Payload

    So I've finally decided on taking the great leap from Spacecraft3 to creating proper modules for all my spacecraft. Right now I'm working with my Io Orbiter, and I've got all the basics down for creating and releasing a payload, but for the Lander I need to rotate the mesh 90deg first, and of...
  20. Piper

    Question A free GPS which also works in deep space?

    Theoretically I think you can do it. You would of course need telescopes and some pretty good computers to do it. With that said, if you are going to be looking at the stars to determine your position on the Earth, there are far simpler ways to do it. Namely, you can just use an Astrolabe.
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