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  1. cmoon55

    USS_Enterprise_Star Trek XI 2011-02-01

    USS Enterprise Star Trek 2009 (V1.0 February 1st 2011)UPDATE Feb 2nd 2011: Made the hull textures a bit lighter more like those in the film Introduction: When I first saw this new alternate timeline Enterprise, I was not sure how much I agreed with Mr. Church's vision. Over the last couple...
  2. cmoon55

    OHM 2001 A Space Odyssey V2.0

    Hi Ben, After I re-edited the weight values to the Orion, Aries, Discovery etc to more realistic ones, that previous profile would be way-wrong for the current values. I think I could play with it a few times and make some notes on how to successfully intercept the station. I did it a few times...
  3. cmoon55

    OHM 2010: Space Odyssey II - The Year We Make Contact

    Hmmm, dumb question, but do you have the Spacecraft3 and patch from Vinka installed and activated properly? Next, double check that you've placed the mesh and spacescraft INI file into the correct folders. I'm assuming you just unziped to a temp folder, then copied and pasted the corrisponding...
  4. cmoon55

    OHM 2010: Space Odyssey II - The Year We Make Contact

    Cool! THANKS! For terrain I often use the "World studio" and re-set the function / constant value to something lower then save changes, but using the mars hight-map works too. Do you know what file I might include in an add-on if I wanted to release edited terrain settings for Orulex users?:thumbup:
  5. cmoon55

    OHM 2010: Space Odyssey II - The Year We Make Contact

    Axel, these are all great ideas, I would like to follow-up on each of them, and likely will. But just to let you know what to expect: I've planned to go back to the "Alien" franchize next and focus time on Doing an add-on to Simulate "Aliens" including the Sulaco, Dropship, Hadely's hope...
  6. cmoon55

    OHM 2010: Space Odyssey II - The Year We Make Contact

    @ Blacklight, It should be safe, I've been testing it using a clean install but with both the 2001 and ALIEN add-ons. Many of the textures are the same in all three, I've been careful to re-name Discovery and her pods so as not to over-write anything needed for the 2001 add-on. The Transforming...
  7. cmoon55

    OHM 2010: Space Odyssey II - The Year We Make Contact

    2010 add-on @ Axel: Thanks for the positive feedback, sorry for messing up the 2001 add-on a few weeks ago, never intended to cause any problems with the whole "spaces_in_file_names" bug. I'm glad we got to the bottom of that though, from now on I'll be vigilant for that. Cheers :cheers...
  8. cmoon55

    OHM 2010: Space Odyssey II - The Year We Make Contact

    Me too, so I bit the bullet and built it, but only because others had done the heavy lifting of making great meshes, which I built on and cobbled together. :)
  9. cmoon55

    2010: Space Odyssey II - The Year We Make Contact 2010-12-24

    2010: The Year We Make Contact v1.0 (BETA) Dec 24th 2010.  By: Chris Moon. Contributions By: Computerrex, Dave Bartles, Max Grueter, Abraham Katase, kultch, Chris Moon, Oberon @ Google’s 3D warehouse, Dan Steph, tblaxland, & Vinka. INCLUDED: CCCP Alexi Leonov, Leonov's Europa Probe...
  10. cmoon55

    2001 A Space Odyssey V2.0 2010-12-19

    2001: A Space Odyssey v2.0 Dec 19th 2010.  By: Chris Moon. Meshes and Textures based on the original work of the following authors & artists: Erik Anderson aka Sputnik, Alain Hosking aka 80MilesHigh, Wolfgang Schwarz (Nautilus), Computerrex, Dave Bartles, Mauro Biolo, Michael Evans, Max...
  11. cmoon55

    2001 A Space Odyssey BETA TESTER 2010-12-12

    VERSION 1.3 beta UPDATE AS OF FRIDAY Dec 17th 2010: Changes / Fixes: corrected inconsistancies in the Vessel CFG file Vessel Class designations Confirmed that the level 11 Moon textures available through the Main Oribiter Download sight DO CONFLICT with something in the Tycho Base...
  12. cmoon55

    2001: A Space Odyssey V1.1 2010-12-08

    This is the 1.1 Version of the 2001: A SPACE ODYSSEY Add-on from a couple weeks ago. It addresses the high weights of all the craft. It also changes the ISP and fuel levels to match and the scenarios have been re-edited to be more realistic. Please note that in the previous issue, I set...
  13. cmoon55

    2001 A SPACE ODYSSEY 2010-11-28

    UPDATE: Corrected omissions for original source material both here an in the documentation, my appologies no offence was intended... Welcome this Classic Icon of a film to Orbiter 2010. This add-on replicates scenes, vessels, people,  scenery and scenarios as seen in the film. Included: Orion...
  14. cmoon55

    OHM ALIEN 2.0 (2012)

    RE:2001 & 2010 2010 is done in terms of models, 2001, I'm currenlty on Clavius with animated dome based on meshes from Sputnik, but converted to SPacecraft3 and textured etc etc..., still have the moon bus and the Tycho site to do though. Discovery& pods, Orion III, Station V, and Ares 1b are...
  15. cmoon55

    OHM ALIEN 2.0 (2012)

    RE: ALIENS YuP, "ALIEN'S" is definatly a go. Might be a few months though. I'm still plugging away on Space odyssey I & II:hello:
  16. cmoon55

    OHM ALIEN 2.0 (2012)

    Go for it! Yeah if you want to find better textures for the derelict and add sounds etc PLEASE do. If you want me to apply the textures I can help, OR if you want to post the files as a separate add-on go ahead. I'm now in the middle of a large 2001 & 2010 Space Odyssey add-on. Just need to...
  17. cmoon55

    Hey Sputnik, I"ve been using your Ares IIC from world of 2001 as my lander of choice for a...

    Hey Sputnik, I"ve been using your Ares IIC from world of 2001 as my lander of choice for a couple of years now. Sadly the add-on seems incompatible with Orbiter 2010. I'm hoping to cobble together a "2010: The year we make contact" add-on in honour of the calander etc... I got to thinking that...
  18. cmoon55

    OHM ALIEN 2.0 (2012)

    Hey Lorenzo, Thanks so much for the wonderful screen shots, you do this add-on justice with you great choices, thanks!:tiphat:
  19. cmoon55

    OHM ALIEN 2.0 (2012)

    Slow RCS Hi Pinguinboy, I made the RCS slow for two reasons, 1. the Nostromo is the size and mass of an Aircraft Carrier (realism) 2. increasing the power to a more "fun" rate means the linear thrust in RCS is way over powered and makes it nearly impossible to manage docking via the...
  20. cmoon55

    Hey Stevodoran, Thanks for the kind words. Let Roadware know how you like his Nostromo etc, I...

    Hey Stevodoran, Thanks for the kind words. Let Roadware know how you like his Nostromo etc, I just took models from Google Sketch-up and other on-line sources and converted them then configured the scenarios etc... I could never have pulled it off without the talent of the other artists who...
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