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  1. R

    Discussion [Project] Trading/Shipyard Addon

    This is where it becomes less of trying to turn orbiter into a game, and more of trying to give the undirected player some purpose of randomly scouring the solar system. I have no intention whatsoever of trying to turn orbiter into freelancer, as much as I wish I could, nobody can, and it's not...
  2. R

    Discussion [Project] Trading/Shipyard Addon

    This is exactly, 100% nail on the head where I have MOST of my inspiration from. I wish I could say I could pull it off as good as them, but it's just not possible. I loved that game, apparently a lot of people still play online.
  3. R

    Discussion [Project] Trading/Shipyard Addon

    Scarier. Packers Fans, in a sealed tin can, with enough cabbage and beer driving a space tanker filled with video games to pluto. In reality I when I said a simulated "trucking" company, I meant all of this on the back end, no visual, or even simulated representation of them would exist. It...
  4. R

    Discussion [Project] Trading/Shipyard Addon

    I've kind of gotten that impression, not that I demand any respect over anyone else but I have been a professional developer for almost ten years. With over 20 releases under my belt. The actual process of writing the code is a non-issue for me, and I have yet to see any limitations in the SDK...
  5. R

    Discussion [Project] Trading/Shipyard Addon

    Hey guys, as you can probably tell by my post count this is my first addon. I come from a long history of C/C++, Objective C, Java, and pretty much every other high level language in existence. The orbiter SDK is probably one of the easiest SDK's I've picked up and started using. Within a day I...
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