Back on the road with UCFO, I'm working on making UCGO vehicles compatible.
Look who's back!
I need to make new TouchdownPoints for the UCGO vehicles, but I'll release them once UCFO is finished. And I'll release them as separate configuration files so as not to re-distribute Dan's meshes.
Hello Multistage2015 friends,
I've been working on fixing the INI parser since last week. I'd also like to let you know that I implemented SimpleINI to resolve the incompatibility issues with the C++ STL and Win32 API functions (such as GetPrivateProfileString).
It's taking me quite a while to...
Sounds good! But I should ask Fred's permission first because it's ultimately his work, and I don't want to take credit for something that isn't my own invention.
Dear friends, I've made a somewhat drastic decision: rewrite the entire Multistage2015.cpp to incorporate C++ STL and reread all the code again to familiarize myself with how it works and finally put an end to the strange and elusive errors it contains.
What I'm going to do is, with the text...
Excellent point.
I just took the Stage_2010_dll code from @BrianJ and updated it. But I haven't distributed it in the updated Multistage package.
So, now I'm asking @BrianJ if he'll allow me to update his module and redistribute it in these new Multistage2015 builds for OpenOrbiter2024...
I'm pretty sure there's an overflow error in the complex flight function, in case anyone spots it before I do...
void Multistage2015::ComplexFlight()
{
UpdateComplex+=oapiGetSimStep();
if(UpdateComplex>=1)
{
UpdateComplex=0;
for(int...
Thank you all so much for your new reports and detailed logs. Now I see some of the lines I posted (in Spanish) to debug the booster separation issue.
I remember I forgot to update the GitHub repository yesterday.
I'm going to start responding in parts to better organize all the help. And also...
Thanks to everyone for your testing. The information in the Orbiter.log is especially valuable to me because I'll be adding lines to the source code to print debug information.
Please remember to enable verbosity in Orbiter.log like this:
It's my fault, I compiled in Debug mode, without taking into account that normal users don't have the debugging libraries.
I'll have the DLLs ready in release mode soon. I'll try it on my other Windows computer, and if it works, I'll upload it in a new post in this thread.
Thank you for your...
I've been working a bit with Multistage2015 again, resolving some stack overflow issues.
I tested it on my clean install of Orbiter2024, and it works fine as long as the Complex Flight option isn't enabled in the MFD.
I wouldn't be surprised to see new bugs, so feel free to report them to me in...
In my case, I'm working on the Linux port of TileEdit and will soon be testing the Windows version. Both use Qt, and while they don't currently support creating bases, I think it would be nice to add support for creating bases, tiles, and elevation.
Hello friends of Multistage2015,
Here's a new build of Multistage2015 for OpenOrbiter2024.
What I've tried and found works:
SLS LRBs can now be jettisoned.
Multistage MFD
I need to continue debugging the code with warnings and, if possible, use the C++ STL.
I'll soon have a CC-BY-NC GitHub...
Well, I managed to compile OpenOrbiter with debug symbols, and I'm finding buffer overflow errors. That's why I'm going to rewrite the logic for reading the .ini file, because despite implementing a few patches, I still can't separate the LRB rockets from the SLS.
I'll also contact @fred18...
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