I beileve that d3d11 may have some sort of problem rendering bases on planets that have meshes, so if you put a base on phobos or diemos your game will crash on load, one thing i havn't tried is turning the meshes off for both of these planets and then starting orbiter with the client and hall...
Heres a log file of a game ran using asmi's install instructions + hall base, (i've tried in the same install using the regular orbiter exe instead of orbiter_ng.
(note i havn't setup the textures in the configs but thats not the problem, also if there are spoiler tags i could use them)
the...
Unfortunately this seems to be incompatible with the d3d11 client, i get crash on load with this particular addon. :( (tested with a clean install to make sure and its the d3d11 client)
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