Recent content by Rybec

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    Project XR3 Phoenix (WIP)

    Mental ray's default AO shader is horrendously innefficient, I would strongly recommend using another method. The final-gather based "fast" AO is a lot quicker, but you loose a lot of control. A trick you may consider is rendering the AO at a lower res and up-scaling it; AO is usually smooth...
  2. R

    Project XR3 Phoenix (WIP)

    Ah yeah, that's the stuff. Good choice of settings for it too.
  3. R

    Project XR3 Phoenix (WIP)

    Don't forget to bake out an ambient occlusion map for that texture! It's a large part of what makes the XR2 look so good.
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    Project XR3 Phoenix (WIP)

    Maybe you have to fire RCS to roll off the runway. Or hover-assisted takeoff. Adjustable length front landing strut: Increase the pressure in the shock asborber to give that 5 degree pitch only on takeoff.
  5. R

    Update Arrow Freighter version 2012 updated (screenshots)

    The flag could always be a separate texture. That way people can easily change it to be whatever they want, or you could provide a few alternatives to be chosen via config.
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    Discussion Laser Communications

    Some sort of Orbiter-Sound style SDK might be interesting, but what would we do with it? Perhaps allow vessel control with it? Receive images through it, like a remote and time-delayed CameraMFD for more realistic probe missions? If there's appropriate hooks for it, perhaps make ATC radio...
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    Project Optimized XR5 Mesh

    Glad to hear it makes such a huge difference Overclocker. I've corrected the typo in the folder name. I'll be making a couple more changes this weekend, stay tuned....
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    Project Optimized XR5 Mesh

    Forgot there was a nav light there, I'll bring the tail back out....
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    Project Optimized XR5 Mesh

    !!UPDATE!! Unless anyone can spot more problems with it or has other suggestions for improvement, it's done!
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    Project Optimized XR5 Mesh

    I've already gotten it down under 30K tris. Greatly appreciate the offer though, that would have been invaluable when I was just starting out. You're right though, when I imported it each triangle was separate. I spent over an hour just selecting each object and merging vertices. Then I had to...
  11. R

    Optimized XR5 Mesh v1 2012-09-20

    Thanks to a modified version of the Blender .msh import/export script, I am proud to present an optimized version of the XR5 Vanguard mesh. All skin compatibility and animations have been preserved. By removing unneeded polygons and reducing cockpit detail, I have reduced the polycount by 45%...
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    Update Arrow Freighter version 2012 updated (screenshots)

    I would imagine Dan's making it fully backwards-compatible, should simply have to re-compile with the new libraries unless you want to use a new feature.
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    Project Blender 2.63 + to Orbiter import/export addon

    I too noticed that everything is marked smooth on export. An easy work around is to use the Edge Split modifier which physically disconnects edges for sharpness. In my experience, this often gives better shading results than setting faces to be shaded flat even for in-blender projects. It is...
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    Project Blender 2.63 + to Orbiter import/export addon

    Why not go one further an add an option to remove the prefix numbers on export. That way you can preserve group order AND name. I just made that modification to my own copy, I haven't looked at the latest official yet.
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    Project Optimized XR5 Mesh

    I started by sending Russ a private message, but he hasn't been online since February so I do not anticipate a response for a while. I contacted Doug next, and he said to go ahead with this, so here it is. Cockpit and landing gear wheel supports, mainly. The cockpit was designed like a VC it...
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