Also I have always wondered about creating large or complex(or large and complex) systems in Orbiter which require many users and a lot of time to build, but needs a lot of fine collaboration. Sort of like the next generation space stations. But building it in-sim live like in Minecraft. So...
Many years ago jedidia made a science fiction addon that could create scenarios of other star systems with custom planets. I think it could also simulate jumping from one system to another but Orbiter had to be restarted with the new system in the new scenario as it can simulate only one system...
Hi Face,
I am interested in this too. Are you using -parentHWND as mentioned here: https://stackoverflow.com/questions/44059182/embed-unity3d-app-inside-wpf-application
One of the reasons I want to develop a Unity renderer that's a separate process and communicates through a socket/shared...
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