Seems like you r real problem is that you are not as familiar with those programs as you think. Blender does have numerical input. Gmax does have multi-profile lofting. You just need to learn how to accomplish those things.
Numerical input in blender - that depends on which version you use, the...
I ran into this guy's blog while googling Tsiolkovski. He's a german art/3D student and he's posting some terrific art in his blog. the latest are 3d models of Russia's "Clipper" and a hypothetical Russian space station.
http://drakath-terracube.blogspot.com/
Now if we could only convince him...
Don't even think about it. It's not open source, and you do NOT want to develop anything without having the complete source code for your project. Believe me on this. You'll be better off with one of the existing open source game engines like Ogre3D. Perhaps you can get the code for Orulex and...
No, Donamy didn't make those textures. I did. I also worked very heavily on the model itself. I worked on the Shuttle model for months (well, on and off but you get the idea). I know every little scratch mark and I can tell this is the model I made specifically for Orbiter. But you don't have to...
Today on slashdot I found a link to an article about the new Massive Multiplayer planned by NASA as a promotional / educational tool. I'm sure people here will be interested in this.
Now to the sad part of the story.
The article included some early screenshots which are probably just mockups...
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