Recent content by Erupter

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    C++ Question Structure of C++ code for orbiter

    mmm but then all that Orbiter could provide would be some pre-defined moments at which to call custom-functions, or pre-defined names for custom-functions to be called. Otherwise there would be no way of knowing when to call a totally custom func. Am i right?
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    Adding functionalities to orbiter?

    No. What i have in mind is nothing like this. It's more on the point of "entertainment" then on "functionality". I thought of wreking some havoc on the comm system. Bringing dynamic communications between vessels, like on approach, docking, un-docking, etc... Something like a chatter, asking...
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    Adding functionalities to orbiter?

    Comms. I have in my mind a structure to implement vessel-2-vessel communications and control.
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    Adding functionalities to orbiter?

    I thought of that, but i couldn't find any reference in the sdk. There is all about vessels and mfd, but not about general plugins... At least i haven't found anything. Can you point me in the right direction?
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    Adding functionalities to orbiter?

    I was titillating with an idea and gone have a look ad the sdk docs. In what i read there is no hint at how to provide a functionality to the base orbiter for every other vessel to use. Is it possibile at all by makeing a dll? Or should i go and ask Martin to work on the orbiter core? Going the...
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    Project ISSU

    Pete, i meant Unity's mesh. Not the hatch's ;)
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    Project ISSU

    Do we already have the mesh on the SVN? If so i can start working on it.
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    Project S1 truss

    Well... man that has surely been some boring and long work... But the results are awesome as i said ;) I was secretly hoping there was some "easier" way to define and implement animations... afaik there isn't.
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    Project S1 truss

    Whoa Donamy! That's awesome! How did you code the animation? Did you really did it all by hand typing???
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    Project ISSU

    Sorry for the error. I've corrected it and also improved the role font a bit. The new link is http://web.tiscali.it/erupter/img/issu_project_coordinator.jpg If there is people willing to do work then best have them do. So we don't get confused. In the PMA case for example we should have...
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    Project ISSU

    In the mean time i did some simple banners: http://web.tiscali.it/erupter/img/issu_project_coordinator.jpg http://web.tiscali.it/erupter/img/issu_coder.jpg http://web.tiscali.it/erupter/img/issu_texturer.jpg http://web.tiscali.it/erupter/img/issu_modeler.jpg Feel free to use them, or...
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    Project ISSU

    :blink: Well next time pls remember such dusting repertoirs :P Do hatches miss completely or are they just retracted in the pic posted? How are we going to address the hatch movement? Realistic reproduction, or functionality? 1st case: they slide inward, and then slide sideways (and if i am...
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    Project ISSU

    Good, we'll see how well they do in orbiter soon. Awesome... i just finished a Unity hull mesh complete with UVW masks for the textures... Let me have a look at it, i was going to elaborate a way to have sliding hatches. Did you already do them? If i have to scrap it better know it before i...
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    Project ISSU

    No ETA at the moment. Still in early stages.
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    Project ISSU

    I need an info i can't source. Hatches details. Diameter, shape, height, direction of aperture (do they fold inward or outward when open?). I can't find these. I noticed from high-res pictures available on the net that actual donamy's unity proportions are wrong: hatches occupy about two thirds...
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