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So, me Holly made brig! It's called the Puffin.
Since we were crowding the Screenshot thread, I decided to create this thread instead to continue discussing the ship. If you don't know what I'm talking about, here is a recap:
Sailing a ship can be fun, but it would be even better if we had destinations for this thing, like ports and what not. So I decided to work on adding a few to Orbiter as bases. These are the locations I had in mind. They are located at the east of the Caribbean. I don't know if I'll do all of them, but at least four or five for a bit of diversity. These bases will be very small though, I only intend to model the ports/harbours.

But first, a ship doesn't sail only in the day. It sail during the night as well. And we need something to help us navigate so we don't run ashore when its dark. So, I decided adding lighthouses would be perfect!
I did a first test with the Cape Canaveral lighthouse. I modelled it and used a beacon for the light. And it works!


It can be seen from very far away. Here, a screenshot from the Puffin near LC-41 during the night. Observe the yellow light in the distance.

Now that's done, the next step is to add some more details to the ship (like lanterns for light sources) and model a pier/dock for the ship to place at Cape Canaveral. Then I think I can begin working on these ports.
Since we were crowding the Screenshot thread, I decided to create this thread instead to continue discussing the ship. If you don't know what I'm talking about, here is a recap:
Made a brig mesh for Orbiter, then realized I have no idea how to program a brig for Orbiter
View attachment 42611
View attachment 42612
So, you know, if someone wanted to try something with it, here is the mesh and textures.
Thanks; you did a nice job with this. It sails into low Earth orbit fine, but reentry is a challenge.
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Peace,
cs
Amazing xD
Also, you know what I just realised? I didn't even give the Puffin a figurehead smh
@Thunder Chicken can make it float and sail in Orbiter.
By the way, great mesh and textures!
I could make the flag flutter too.
I claim this space program in the name of the King!
View attachment 42659
View attachment 42660
It floats. 300 long tons seems to be a good displacement.
Animating the mesh vertices is rather expensive, and there is a lot of sail. I think I can take sails up/down, but animating them will need to be considered carefully.
Yes, I agree, and sail animation may look strange, since the sail should be tense.
This look amazing! Though looking at the first screen it look like the ship may be a bit too high on the water? Like the waterline should be a bit higher. Then again, maybe its just fine and the position of the ship is what give the illusion it's floating a bit too well.
Btw, I can edit the mesh if you need some sort of modification for animations and such. So don't hesitate to ask(I was thinking myself of adding some kind of lamps so some light sources could be added to see the ship in the dark. At bit like in Assassin's Creed, so I may wind up modifying the mesh anyway.
View attachment 42661
Also I think I'll make a few tiny bases in the Caribbean to sail to and from. Nothing fancy, just for the sake of having destinations for the ship.
I basically just looked online for typical displacements and vessel lengths and picked something that looked right. It does bob around a lot like it is riding high. I can add some more weight and see if I can get something more agreeable. It's easy to adjust.
When I started tinkering with sailing vessels I was thinking of something like the Black Pearl. Something with some bling and character. This is very much in line with that.
What I can do is run meshc.exe and that gives me a connectivity listing between the meshgroup names and their number order in the mesh file. I can parse that in Orbiter so adjusting to mesh changes shouldn't be too bad. If you can give the groups sensible group labels that are human-readable that would help.
I have only ever sailed my skiff. It will be interesting to see how this brig handles.

But first, a ship doesn't sail only in the day. It sail during the night as well. And we need something to help us navigate so we don't run ashore when its dark. So, I decided adding lighthouses would be perfect!
I did a first test with the Cape Canaveral lighthouse. I modelled it and used a beacon for the light. And it works!


It can be seen from very far away. Here, a screenshot from the Puffin near LC-41 during the night. Observe the yellow light in the distance.

Now that's done, the next step is to add some more details to the ship (like lanterns for light sources) and model a pier/dock for the ship to place at Cape Canaveral. Then I think I can begin working on these ports.







